Post#10 » Sat May 11, 2019 12:14 pm
I looked at this, and thought, "It's going to use Wiimote aiming techniques?!!? Thats going to sap all the fun out of the light gun."
Imagine Playing Ghost Squad in "cursorless mode", and having all light gun games have that lack of accuracy. It may be precise, but not a true aim. It feels more like moving an analog stick with your arm than a light gun.
The main reason why it’s not accurate is because the Wii Mote censor bar is placed on top of or below the TV in a parallel plane with the TV screen. Even if you set it up properly, it will not know certain facts like how far above or below the TV it is, how far in front of the TV it is, and, most importantly, what the size of the TV is and where the corners of the screen are.
If you want to test what I mean, try cursorless mode in Ghost Squad on a 20 inch TV. Then try it on a 50 inch TV. If your aim is based on pointing at the screen, you’l be off on at least one of the screens. The only way to success is to go by muscle memory of how you’re holding the Wiimote.
I wonder why no one thought of just using a "visible light camera gun" Webcams cost like $10, you just need a processor to convert photographic shots with a camera into timing signals for the original ROM to get., and a physical contraption to place in the photosensor of the gun to read the TV, then transmit a white dot with quicker than microsecond accuracy to the photosensors within the gun.
Then you can use all the buttons on the more advanced guns like the Sega Menacer, the Dreamcast guns, and the Guncon2.