Sturmwind

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Omnibot2000
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Re: Sturmwind

Post#171 » Thu Jun 13, 2013 11:01 am

Yes I was.

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mazonemayu
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Re: Sturmwind

Post#172 » Thu Jun 13, 2013 11:34 am

no wonder you alwways get the highest score, you've had a year's more practice than us ;)

no fair
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Omnibot2000
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Re: Sturmwind

Post#173 » Thu Jun 13, 2013 11:46 am

:lol: I guess you have a point. My score is far from perfect though, I guess there simply are not enough people willing to try to complete normal mode on hard. I hope someone will try soon, I'd like to see if I can do better.

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mazonemayu
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Re: Sturmwind

Post#174 » Thu Jun 13, 2013 11:52 am

I always play arcade mode on hard (to practice). I'll get to finish normal on hard eventually, but I haven't completed the game on normal normal yet. after I blow up the final boss something always kills me (the blocks falling from the ceiling??).

also I'm not sure how to get the wave bonus multiplier fully working; there seem to be no rules for collecting those stars. sometimes I blast everything in a level & get 3, the next time I get 6 for doing the same thing...

nonetheless I love the game & will get there eventually ;)
We are SEGA generation.

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thitherton
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Re: Sturmwind

Post#175 » Sat Jun 15, 2013 6:02 pm

Sturmwind is by far the best game I have ever played. It is a stunningly beautiful game and a game where you can stay alive as long as you have at least one of the three available weapons. To me the best thing about the game play itself is that the game is "fair". I rarely feel that my game ends because the game was not "fair". When my games end it is because I could have done something better. You have to see the graphics to believe that they are even POSSIBLE on a Dreamcast

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mazonemayu
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Re: Sturmwind

Post#176 » Sun Jun 16, 2013 3:17 am

thitherton wrote:You have to see the graphics to believe that they are even POSSIBLE on a Dreamcast


I never did agree with stuff like this ;)

its more like: back in the day, everyone jumped on the PS2/XBX bandwagon before they knew what the DC actually could pull off
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thitherton
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Re: Sturmwind

Post#177 » Sun Jun 16, 2013 3:33 pm

Actually the last system I bought was the Dreamcast. The PS1 might have been my last system but I happily bought two new Dreamcast when the price dropped to $59.00. I wish now that I had bought at least four of them. I have since purchased a couple of new Dreamcast on Ebay and am looking for someone who repairs Dreamcast because I have a couple of Dreamcast that have quit on me and I want to get them "modded" at the same time they are being repaired. So I really am a HUGE Sega Fan and I play the Dreamcast almost daily. Having said all of that I am still very surprised by Sturmwind's game play and graphics. I can barely even see a lot of the graphics because I am trying very hard to stay alive. I looked at your awesome collection and I can understand how you would NOT be surprised by what the Dreamcast is capable of. :mrgreen:
Last edited by thitherton on Sat Jan 17, 2015 4:03 am, edited 1 time in total.

thitherton
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Re: Sturmwind

Post#178 » Sat Jul 06, 2013 2:36 pm

Omnibot2000 wrote:The spaceship is a full coulor 3D-print. The close-up with flash doesn't do it justice, it is quite small and filigree, I think you'll like it once you've held it in your own hands.


Yep! I think the 3-D print model is sweet! It is the first and only 3-D printed object that I have ever owned and I love it! I do not know of any other video game that has come with such a cool model of the ship but if I am wrong I am sure someone here will help me out!!! :)

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Omnibot2000
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Re: Sturmwind

Post#179 » Wed Nov 06, 2013 9:54 am


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Lord*Hypnos
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Re: Sturmwind

Post#180 » Thu Nov 21, 2013 11:31 pm

Hi guys... I'm new here, though I'm not new to the Dreamcast community, exactly.
This game rocks! we should talk about it more!
That link you posted looks really interesting, Omnibot, I wonder why we haven't heard anything about it in English yet.
Has anyone gotten the 3rd gallery open, yet?
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