Congrats everybody! What was the final puzzle piece to get it working?
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colgate wrote:Congrats everybody! What was the final puzzle piece to get it working?
Jon wrote:Played tonite in the scheduled game night. So much fun! I love this game, and it was great having real competition. Amazing work -- but things still seem a little flaky: about 50% of games wouldn't start...they'd just hang long enough for people to give up and restart their Dreamcasts. I found if you waited long enough (7 minutes) it would recover and you could try to join another game.
One person theorized it was certain game options causing the freeze, but I tried to be consistent with game options when I hosted and I don't think that theory is valid. Another might be a particular player with maybe a bad network setup causing everyone else to hang waiting for them... I couldn't get enough data to validate -- although games with just me, pcwizard and Brandon-something seemed to always work.
colgate wrote:Congrats everybody! What was the final puzzle piece to get it working?
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Shuouma wrote:When reading old forum thread it looks like WWP had the same issue back in the days.
Also don't know if people really added the port that you need for WWP to work. Because
like you said I never have issues with certain players which I know have a working setup.
Worms: World Party was a decent port from the PC version, except for the atrocious network code. The most notable of the many Game Breaking Bugs was the lobby system bug — if ANYONE disconnected from a lobby at any time (including leaving to another lobby before a match starts, disconnecting during a match, or skipping the post-match wrap up stats) everyone in that lobby would have to power down (not reset) their Dreamcast, or else everyone's game would be stuck forever on the lobby screen the next time it showed up.
Shuouma wrote:Jon wrote:Played tonite in the scheduled game night. So much fun! I love this game, and it was great having real competition. Amazing work -- but things still seem a little flaky: about 50% of games wouldn't start...they'd just hang long enough for people to give up and restart their Dreamcasts. I found if you waited long enough (7 minutes) it would recover and you could try to join another game.
One person theorized it was certain game options causing the freeze, but I tried to be consistent with game options when I hosted and I don't think that theory is valid. Another might be a particular player with maybe a bad network setup causing everyone else to hang waiting for them... I couldn't get enough data to validate -- although games with just me, pcwizard and Brandon-something seemed to always work.
When reading old forum thread it looks like WWP had the same issue back in the days.
Also don't know if people really added the port that you need for WWP to work. Because
like you said I never have issues with certain players which I know have a working setup.
Xiden wrote:Seems like if people didnt have DMZ or Port Fwding setup correctly then WWP would recognize that as a "Disconnect" making the lobby freeze I suppose lol (Just my speculation). I'm guessing the freeze bug is hard coded in the software?
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