tl;dr dreampipe wip thread

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DR TEAMCAST
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Re: Introducing Dreampipe portal for planetweb etc

Post#131 » Tue Dec 01, 2015 8:46 pm

I'm not sure why the images don't load. In the SA1 video you didn't give them a chance to load but the menubar images should've loaded
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itsthinkingstill
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Re: Introducing Dreampipe portal for planetweb etc

Post#132 » Wed Dec 02, 2015 9:50 am

The reason for Sa1 is because I've done a bunch of videos were i let them load but this time i was in a hurry that day. I think it has something to so with the images being hosted by the archives. Maby we can host them through the dreamcast talk version?

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Re: Introducing Dreampipe portal for planetweb etc

Post#133 » Fri Jan 01, 2016 1:29 am

DreamPipe has been updated for WordPress thanks to Jon from the DreamPi development team. This tidy's up the site, enables comments and fixes the crashing issue on legit discs of PlanetWeb 3.0
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Sonic1994DC
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Re: Introducing Dreampipe portal for planetweb etc

Post#134 » Thu Feb 25, 2016 4:26 pm

Hey Dan how are things going with DreamPipe? Any news? :)

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Re: Introducing Dreampipe portal for planetweb etc

Post#135 » Tue Mar 29, 2016 10:16 pm

Necro bump because this is pretty cool
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Re: Introducing Dreampipe portal for planetweb etc

Post#136 » Tue Mar 29, 2016 10:19 pm

[quote="dan1234"]Necro bump because this is pretty cool

Yeah its does look cool. I'll have to check it out tomorrow :)

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Re: tl;dr dreampipe wip thread

Post#137 » Thu Mar 31, 2016 2:17 am

Better picture. This is awesome, I like it a lot
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I'm going to see if I can get haptic feedback like vibration and 'loading' vmu animation (which I already made) on-click for all links

Anymore updates on this will be posted over there since this thread is pretty much derailed on nonsensical at this point. But when I figure out how to properly redirect all of the game's with these web browsers (a bunch do somewhat work right now), I think it will make for a really cool experience on this thing. Because you would pop in whatever game supports it, play it, do pretty much what we're doing now, go back to said game

If you wanted to that is, and if you're actually reading this chances are you do want to :lol:
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Xiden
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Re: tl;dr dreampipe wip thread

Post#138 » Mon Nov 14, 2016 7:45 pm

My question may have been answered else where but I was curious if their were plans to "redo" and restore all the dreamcast websites and host their respective DLCs. From the last time I checked it seems that as of now some games redirect to an old page captured from the Internet time machine. I do have tons of web dev experience so Id be willing to contribute to this to offer a full restoration of various dc websites.
My top prority has been trying to find shenmue passport items and ive came across some helpful sites we could use to hopefully restore rankings and other factors for the passport. :)

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Re: tl;dr dreampipe wip thread

Post#139 » Mon Nov 14, 2016 7:48 pm

Are you good with linux?
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Xiden
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Re: tl;dr dreampipe wip thread

Post#140 » Mon Nov 14, 2016 7:56 pm

DR TEAMCAST wrote:Are you good with linux?


I interface with a linux box at my job via puTTY, and use vim to edit COBAL files. But thats about as much linux as I deal with. I know enough to navigate around, and do other basic tasks

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