Metropolis Street Racer (MSR)

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Rating System: Please include a rating on the scale from 1 to 10. Make sure to put the name of the game in the topic title (game name must be first in the title) Example: 'Toy Racer Review by yadayadagames'. Also include a poll with options 1-10 other users can rate the game (you can add our own subtitles for each ranking or leave it blank). Example: http://dreamcast-talk.com/forum/viewtop ... f=34&t=789

Poll: Metropolis Street Racer: Podium or Pit Lane?

1 Bug-ridden garbage; I spit on it...HUK-TUH!
0
No votes
2 Kudos?..Schmudos!
0
No votes
3 Sega Europe's shame..leave the racing games to AM2!
0
No votes
4 Yu Suzuki is not amused
0
No votes
5 Mediocre Street Racing
0
No votes
6 Cute game, but I'm bored already
0
No votes
7 Flawed but fun
8
38%
8 WOTS PGR?
5
24%
9 I wanna have Bizarre Creation's babies
2
10%
10 FORZA 4? FORZA-BORE! MSR FOREVER BABY!
6
29%
Total votes: 21

Neohound
Gold Lion
Posts: 1612

Re: Metropolis Street Racer (MSR) Review

Post#31 » Wed Feb 08, 2012 9:59 am

The lack of a replay function in MSR really did piss me off at the time. Though I remember it being said that it was originally incorporated into the US game before being left out at the last minute before release. There are rumours it was left in the review copies given out to the Press. Is that true ? Does that mean the white label US version has replay function intact ?

rjay63
Beats of Rage
Posts: 417

Re: Metropolis Street Racer (MSR) Review

Post#32 » Thu Feb 09, 2012 10:10 am

Neohound:

Bizarre Creations were unable to get the replay function to work without crashing, hence its removal. The US instruction manual has pictures of the post-race screen with the option 'View Replay' but they were probably printed using a pre-release version. I think the majority of review copies were tightly controlled and were probably bought to magazines by Sega staff in person or reviewed in Sega's HQ, otherwise we would have seen a leak of some sorts.

A former member of Bizarre Creations has a GD-ROM of the unreleased Japanese version but nothing was mentioned about a replay option being present.
My Metropolis Street Racer Blog: http://www.msrdreamcast.blogspot.com
MSR ghosts/time trials and official DLC: https://www.dreamcastlive.net/metropoli ... r-dlc.html

Neohound
Gold Lion
Posts: 1612

Re: Metropolis Street Racer (MSR) Review

Post#33 » Thu Feb 09, 2012 9:21 pm

Thanks for that rjay. I was just about to search for a US white label........so you've saved me a bit of cash lol

Since you mentioned the unreleased Japanese version, I was wondering if there were any extras or differences that you know of compared to the western released versions ?

User avatar
dark
Shark Patrol
Posts: 2077

Re: Metropolis Street Racer (MSR) Review

Post#34 » Fri Feb 10, 2012 7:42 pm

The kudo system (or maybe my driving) is so weird in this game. I understand the concept, skidding = kudos, but it never seems so regular. In the early chapters, it was all I could do to get 150 or even 200 points skidding wildly around the track. Now on much later chapters, I'm not even trying to skid, don't skid that much, and wind up with highly inflated scores like 800 points. I never really know how well pointswise I've done until the points get tallied. Kinda weird ;) The game has gotten a lot more enjoyable now that I've unlocked larger tracks and faster cars though.

rjay63
Beats of Rage
Posts: 417

Re: Metropolis Street Racer (MSR) Review

Post#35 » Wed Feb 15, 2012 1:53 pm

Neohound:

Sorry I forgot to answer your question :(.

Unfortunately I have no idea if there are differences (apart from the language) in the proposed Japanese version but if I had to guess, I would say no. If there were any significant differences, the copy would probably have been leaked; it wouldn't be worth incurring the wrath of Sega's lawyer's otherwise.

BTW, here's a promo for the proposed Japanese version. Please note, this is an early build where vehicles could leave the ground and Honda car's were selectable.

http://www.segagagadomain.com/movie-pages-dc/msr-unreleased.htm
My Metropolis Street Racer Blog: http://www.msrdreamcast.blogspot.com
MSR ghosts/time trials and official DLC: https://www.dreamcastlive.net/metropoli ... r-dlc.html

User avatar
rooster
photon blast
Posts: 112

Re: Metropolis Street Racer (MSR) Review

Post#36 » Tue Jun 26, 2012 1:48 am

After shelving this game for about 6 years, I've picked it up again. First time playing it with a wheel, in VGA, using an everything-unlocked VMU save.. No surprise that it's much better than I remembered! One feature that really stands out is the option of using a fisheye lens camera.. makes everything look crazy epic, especially during turns.

The unreleased version looks better, however, for one reason that i can see: you could drive on the sidewalks, rather than getting bumped by those titanium fences.

User avatar
dark
Shark Patrol
Posts: 2077

Re: Metropolis Street Racer (MSR) Review

Post#37 » Tue Jun 26, 2012 8:53 pm

I've seen some rumors from cheat code sites that you can drive a Porsche 911 in this game if you "complete quest mode 2 times"

Fact or fiction?

rjay63
Beats of Rage
Posts: 417

Re: Metropolis Street Racer (MSR) Review

Post#38 » Thu Jul 05, 2012 3:13 pm

dark:

Complete fiction. That false code appeared after the game's release and has never gone away !
My Metropolis Street Racer Blog: http://www.msrdreamcast.blogspot.com
MSR ghosts/time trials and official DLC: https://www.dreamcastlive.net/metropoli ... r-dlc.html

rjay63
Beats of Rage
Posts: 417

Re: Metropolis Street Racer (MSR) Review

Post#39 » Thu Mar 21, 2013 12:30 am

I recently bought some copies of Official Dreamcast Magazine UK (ODM) and discovered some pictures of MSR's Dreamarena pages and a leaderboard. While you can see the remains of this site at http://web.archive.org/web/*/http://metropolis.dream-key.com/*, I thought they'd be cool to scan so you can see how the page looked when it was live. The leaderboards have gone forever and the picture I have seems to have been taken before it became flooded with Action Replay/VMU hacks.

Image
Image

And while I'm posting, here's the guy who won an Opel Speedster in a French MSR Competition. I'm not jealous...honesty not :twisted: :twisted:

http://www.micromania.fr/news/?id=1127
My Metropolis Street Racer Blog: http://www.msrdreamcast.blogspot.com
MSR ghosts/time trials and official DLC: https://www.dreamcastlive.net/metropoli ... r-dlc.html

MrAlextov
MegaDeath
Posts: 215

Re: Metropolis Street Racer (MSR) Review

Post#40 » Tue Apr 30, 2013 12:22 pm

I Used to play this game, but the thing penalty makes me to rage.
Just started Java Programming Learning...

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