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Re: Tutorial: How to make a Dreamcast game using the Titan IDE.

Posted: Wed Aug 02, 2017 9:03 pm
by Green Ranger
NeoSnk wrote:Thanks a lot, this is what I'm working right now and I want to publish next month:

- Option to change the drive where it is installed

- Change the sprites size using the interface (Editable)

- Editable Tile Size

- Scrolling for the background

- Change transparency color to magenta

- Export images directly to BMP

- Return to the Dreamcast menu when you open a CD door.

- improve the enemy's Intelligence to follow the character.

I also will improve the graphics of that template, so people will get more interested!
Any updates to this? :)

Re: Tutorial: How to make a Dreamcast game using the Titan IDE.

Posted: Thu Aug 03, 2017 12:37 pm
by Wrath of Khan
They seem to use facebook for updates.

Re: Tutorial: How to make a Dreamcast game using the Titan IDE.

Posted: Thu Aug 03, 2017 1:04 pm
by NeoSnk
Yes, almost there! Finally I got everything in just one installer!!! Doing the final tests before it is online! I'll post it here. Thanks.

Re: Tutorial: How to make a Dreamcast game using the Titan IDE.

Posted: Thu Aug 03, 2017 3:47 pm
by DarkSynbios
Great! Cant wait! :)

Re: Tutorial: How to make a Dreamcast game using the Titan IDE.

Posted: Sat Aug 05, 2017 5:04 pm
by NeoSnk


Titan IDE 0.2 is available! Making your game for Dreamcast has never been so easy.

- Everything in one installer
- It comes with a Sonic and a Mega Man template (Dreamcast / PC)
- Double of resolution for sprites
- More Animations
- Classes for boss and items
- Scrolling Background
- Larger interface
- Installation works on any drive

Download: https://titangamestudios.com/2017/04/22 ... titan-ide/

Re: Tutorial: How to make a Dreamcast game using the Titan IDE.

Posted: Sat Aug 05, 2017 8:02 pm
by Green Ranger
Awesome! Thanks for letting us know! I look forward to playing around with this. Was the enemy AI also improved? :)

Re: Tutorial: How to make a Dreamcast game using the Titan IDE.

Posted: Sun Aug 06, 2017 9:13 am
by NeoSnk
Green Ranger wrote:Awesome! Thanks for letting us know! I look forward to playing around with this. Was the enemy AI also improved? :)
Mmmm... I forgot about this LoL, but let me know what you need and I can send you the code!!!

Re: Tutorial: How to make a Dreamcast game using the Titan IDE.

Posted: Thu Aug 10, 2017 11:44 am
by NeoSnk
Right now I'm working on the version 0.3, Ill add a RPG and Shump up template. And also support for Ouya!!!

Re: Tutorial: How to make a Dreamcast game using the Titan IDE.

Posted: Thu Aug 10, 2017 4:37 pm
by Green Ranger
NeoSnk wrote:
Green Ranger wrote:Awesome! Thanks for letting us know! I look forward to playing around with this. Was the enemy AI also improved? :)
Mmmm... I forgot about this LoL, but let me know what you need and I can send you the code!!!
You mentioned adjusting the AI so the enemy can follow the player. Also, if there isn't already a way to have the enemy fire projectiles at the player, that code would be useful too. :)

0.3 will have a RPG and Shoot Em' up template?? NeoSnk you're spoiling us!! I can't even describe how exciting this project this. :D

Re: Tutorial: How to make a Dreamcast game using the Titan IDE.

Posted: Fri Mar 02, 2018 8:44 am
by NeoSnk


Hey guys, after months without an update and with much suffering LoL. a new version is available.

On this version a shumpup template has been added and its totally editable. Now the tool has 3 templates: ShumUp, platform (Sonic), action-platform (Mega Man).

Soon I will add a template for RPG, a more friendly interface and I hope to add support for online games :)

Cheers.