GDI Building , Editing

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AgentMomo
Prince of Persia
Posts: 346

GDI Building , Editing

Post by AgentMomo »

So Hi , I found this ,

I am able to EXTRACT Files from games and view them in HEX Editors etc , but then how do I Import basically Overwrite the original files of the GDI with the new edit version of the file ?

https://projects.sappharad.com/tools/gdibuilder.html

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fafadou
Gold Lion
Posts: 1665

Re: GDI Building , Editing

Post by fafadou »

Two ways, you patch the gdi in hex else use gdi builder.

AgentMomo
Prince of Persia
Posts: 346

Re: GDI Building , Editing

Post by AgentMomo »

Yup just figured it out for what I am doing ,

You hit the EXPORT , it creates a grand total of 6 Files , it's thoses 6 Files you can edit in HEX , and then you stack them up all up in GD ROM Creator in order of the TRACK Numbers.

Makes sense now.

AgentMomo
Prince of Persia
Posts: 346

Re: GDI Building , Editing

Post by AgentMomo »

OK No , I am not free yet :lol:

OKAY Everything that is CIRCLE RED is the TRACK 3 BIN , I exported into a new folder called TRACK 3 , Which is the stuff now in the green.

All that green is the stuff I can open up and do my desired edits in HEX WORKSHOP ,

But now how would I make it back into a Small TRACK 3 BIN , Like the 6 things I got in the BLUE CIRCLE ?

Also how would I then put all 6 of thoses into the GD ROM Creator ? The thing circled in Purple.

THANKS.
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DREAMCAST MAP.jpg

AgentMomo
Prince of Persia
Posts: 346

Re: GDI Building , Editing

Post by AgentMomo »

Alright another thing to add ,

I open the 1000adt in the newest HEX EDITOR , and it's nothing like the guide I am following.

The person on the right Opened the PC Version of the same Resident Evil 2 File as me , His HEX editor is also older but the way the numbers are showing is different too , He has 4 Digits per column what is going on , Any ideas ?
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DCPC 1000ADT.jpg

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fafadou
Gold Lion
Posts: 1665

Re: GDI Building , Editing

Post by fafadou »

With gdi builder you don't have to add the track02.raw it's not cdda.

jlnhlfan
rebel
Posts: 22

Re: GDI Building , Editing

Post by jlnhlfan »

AgentMomo wrote: Mon Oct 12, 2020 4:50 pm So Hi , I found this ,

I am able to EXTRACT Files from games and view them in HEX Editors etc , but then how do I Import basically Overwrite the original files of the GDI with the new edit version of the file ?

https://projects.sappharad.com/tools/gdibuilder.html
I tried to make a new GDI with this, but one of the things to provide is IP.BIN, which the original GDI I extracted did not have.

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Ian Micheal
Developer
Posts: 6038
Location: USA
Contact:

Re: GDI Building , Editing

Post by Ian Micheal »

Proto types and rebuilding editing games i use this

Download tools..
https://mega.nz/file/uuoElYbI#KmAA3tvYh ... kOjUEemNq4

I edit rebuild and fix proto types using this no fuss no gui just drag unpack drag repack edit files that's it..

jlnhlfan
rebel
Posts: 22

Re: GDI Building , Editing

Post by jlnhlfan »

Ian Micheal wrote: Sun May 12, 2024 3:57 am Proto types and rebuilding editing games i use this

Download tools..
https://mega.nz/file/uuoElYbI#KmAA3tvYh ... kOjUEemNq4

I edit rebuild and fix proto types using this no fuss no gui just drag unpack drag repack edit files that's it..
I used that tool, and imported a modified FEPLAYER.DB file into NHL 2K... only for the game to not see the modified file.

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Ian Micheal
Developer
Posts: 6038
Location: USA
Contact:

Re: GDI Building , Editing

Post by Ian Micheal »

jlnhlfan wrote: Sun May 12, 2024 12:41 pm
Ian Micheal wrote: Sun May 12, 2024 3:57 am Proto types and rebuilding editing games i use this

Download tools..
https://mega.nz/file/uuoElYbI#KmAA3tvYh ... kOjUEemNq4

I edit rebuild and fix proto types using this no fuss no gui just drag unpack drag repack edit files that's it..
I used that tool, and imported a modified FEPLAYER.DB file into NHL 2K... only for the game to not see the modified file.
If you put the file in the unpacked then repack it will be included i have made more then 7 proto types work that where never released using it so not sure what your doing..I could add files new i had to compile with official sdk etc and other missing files so if you included in the unpacked like i show then repack it check the gdi after to see if the file was modded i use windows 7 64 bit ..