The new proposed "VM2" from Chris at DreamMods.net

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ateam
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Re: The new proposed "VM2" from Chris at DreamMods.net

Post by ateam »

DCGX wrote:I got really excited with the first line, then really bummed with the second line that this isn't with game discs. I'm guessing it just isn't possible with real Dreamcast games/discs?
Correct.
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DCGX
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Re: The new proposed "VM2" from Chris at DreamMods.net

Post by DCGX »

ateam wrote:
DCGX wrote:I got really excited with the first line, then really bummed with the second line that this isn't with game discs. I'm guessing it just isn't possible with real Dreamcast games/discs?
Correct.
That's a bummer.

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Xiden
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Re: The new proposed "VM2" from Chris at DreamMods.net

Post by Xiden »

Anyone able to get the set clock function to retain its values when you shut down the vmu? I'm mostly just wanting to set the dogs to fishes on the clock but it doesn't appear to retain the value. Not sure if that's a bug or how it currently works by design.

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ateam
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Re: The new proposed "VM2" from Chris at DreamMods.net

Post by ateam »

Xiden wrote:Anyone able to get the set clock function to retain its values when you shut down the vmu? I'm mostly just wanting to set the dogs to fishes on the clock but it doesn't appear to retain the value. Not sure if that's a bug or how it currently works by design.
Per the manual, the date and time are set when you set the VM2 to GUI mode, connect it to your computer, and then launch the VM2 GUI.

I mentioned to Chris having the ability to change the date and time directly on the VM2 itself is a necessary feature, and it's on his backlog of features to implement.
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fraggle200
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Re: The new proposed "VM2" from Chris at DreamMods.net

Post by fraggle200 »

got my VM2 today and was wondering.... is there an Archive of 100% *.VMU files anywhere?

I have the VMI/VMS files so I could make them with VMU Explorer but before I go through that laborious process I thought I'd check incase they're already out there in a zip file somewhere.

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Spleet
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Re: The new proposed "VM2" from Chris at DreamMods.net

Post by Spleet »

fraggle200 wrote:got my VM2 today and was wondering.... is there an Archive of 100% *.VMU files anywhere?

I have the VMI/VMS files so I could make them with VMU Explorer but before I go through that laborious process I thought I'd check incase they're already out there in a zip file somewhere.
Dream Explorer has a ton of saves, but it would be a slow going process to upload them to the VMU individually in real time from the disc... They may be stored as files on the disc image, though. I've never looked, but I know they are there in some form.

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mistamontiel
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Re: The new proposed "VM2" from Chris at DreamMods.net

Post by mistamontiel »