Dead Or Alive 2 - SD Remaster

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Dirge Of Ram
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Re: Dead Or Alive 2 - SD Remaster

Post by Dirge Of Ram »



Uploaded Characters & Stages folders from Hard*Core below for everyone at least.

I have zero clue about the Playstation 2 side off file formating but certainly do want these stages running on the Dreamcast here.

https://archive.org/download/hard-core-characters
Esppiral
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Re: Dead Or Alive 2 - SD Remaster

Post by Esppiral »

Dirge Of Ram wrote:

Uploaded Characters & Stages folders from Hard*Core below for everyone at least.

I have zero clue about the Playstation 2 side off file formating but certainly do want these stages running on the Dreamcast here.

https://archive.org/download/hard-core-characters
It looks much better now with vertex colorus

Image

Image


Also Kingdom Hearts, because, why not?

Image

Image

https://www.youtube.com/watch?v=VJDvS7l6WwM

New Shenmue II stage, I don't know the name of the stage but it is from the flasback when Shenhua was born.



If someone know how to extract the models from those containers I would gladly put them in the Dreamcast version.
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Anthony817
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Re: Dead Or Alive 2 - SD Remaster

Post by Anthony817 »

There are mod tools for Shenmue 1 and 2 collection on PC, surely they would help with it?

Anyways researching and discovered this thread with some great assets already ripped like Shenmue Ryo HD Passport model, Xuiying Passport, and regular Nozomi model. In addition to this there are tons of levels ripped as well as an extraction tool.

https://www.shenmuedojo.com/forum/index ... talog.445/

This tool looks more recent.

https://github.com/LemonHaze420/wudecon

I am assuming you already seen this stuff though?

The question I have is how will character rigging be handled? In my Battlefield 2 mods, any time we export new characters it is done by using the vanilla skeleton from BF2, and just adding the new model to the original rigging. I am guessing that will have to be done here as well as using existing move sets?
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Dirge Of Ram
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Re: Dead Or Alive 2 - SD Remaster

Post by Dirge Of Ram »

Best to have Shenmue characters over on Virtua Fighter 3 for many reasons over DOA.

https://www.dreamcast-talk.com/forum/vi ... 52&t=16973

CBNJ did whole thread for Shenmue 2 NPCs best to look here too. Free Battle models what we need really so many to choose from as only 13 slots for VF3.

My version would have Izumi, Eileen, Nozomi, Xiuying, Chunyan, Niao Sun (return her 1999 self with her black hair & evil looks), Ryo, Ren, Gui Zhang, Chai, Master Baihu, Dou Niu & Lan Di. Heck if anyone can make new customs go ahead finish other two Chiyoumen Leaders even have Zuming and Tentai!

Even want a Star Wars one like Masters Of Teras Kasi sequel. Take assets from The Force Unleashed & Jedi Academy build upon Expanded Universe so we have no Disney SW Junk whatsoever. Like to have Mara Skywalker & Kyle Katarn as the leads. Kinda been checking out many character mods out there. I like update WWF Royal Rumble with all classic 2000/1 Divas added in that would be so great.
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DreamcastFreak
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Re: Dead Or Alive 2 - SD Remaster

Post by DreamcastFreak »

I was so hoping for Ryo to be a guest in DOA5, so i wouldn't mind him being added here, haha
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Re: Dead Or Alive 2 - SD Remaster

Post by DreamcastFreak »

Now that i think of it, though, how practical would it be to add vf4 models and stages to vf3 (of course ps2 assets)? Do you guys think that would look and perform well?
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Re: Dead Or Alive 2 - SD Remaster

Post by Dirge Of Ram »

Trial & Error more information needed. All about gathering everything up into one place. If anyone knows how to get those Hard*Core files working oh please do.

Xbox side already have all the HDD files available.

https://archive.org/download/xbox_eng_romset

GCRebuilder to extract up Gamecube Iso files.

https://www.romhacking.net/utilities/619/

If anyone knows how to extract Playstation 2 Iso. All I'm getting is Virtual Clone Drive, MagicISO and Daemon Tools.

https://archive.org/download/sony_playstation2_v



Looking up Texture Packs across YT. Description mentions using Shirt Textures from VS3 does help say Gamecube side works. This is what I like to see going forwards oh including the New Analog Support that Megavolt did that made everything better.

I like to see Sonic Adventure 2 Battle stages ported over to SA2 now.
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Anthony817
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Re: Dead Or Alive 2 - SD Remaster

Post by Anthony817 »

DreamcastFreak wrote:Now that i think of it, though, how practical would it be to add vf4 models and stages to vf3 (of course ps2 assets)? Do you guys think that would look and perform well?
With the Naomilib tools and all the games Vince made support it so far should be possible. But it is a completely different game engine and Esspiral is trying to do one thing at a time. I am a modder on PC, though not a modeler or anything like that so never exported new stuff from scratch. Though I am very good at editing textures. So I may try and look into modding one of these games but I need to really dig deep and study the files and everything before committing. I am still dealing with 2 Battlefield 2 projects that I am still working on currently.
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Re: Dead Or Alive 2 - SD Remaster

Post by DreamcastFreak »

Anthony817 wrote:
DreamcastFreak wrote:Now that i think of it, though, how practical would it be to add vf4 models and stages to vf3 (of course ps2 assets)? Do you guys think that would look and perform well?
With the Naomilib tools and all the games Vince made support it so far should be possible. But it is a completely different game engine and Esspiral is trying to do one thing at a time. I am a modder on PC, though not a modeler or anything like that so never exported new stuff from scratch. Though I am very good at editing textures. So I may try and look into modding one of these games but I need to really dig deep and study the files and everything before committing. I am still dealing with 2 Battlefield 2 projects that I am still working on currently.
I really only say it cause vf3 is mechanically similar to vf4. Plus they share most of the same move sets :D
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Re: Dead Or Alive 2 - SD Remaster

Post by DreamcastFreak »

Esppiral, have you considered importing stages that are enclosed like bloody roar or anything? That would allow you to edit the boundaries easier, and have fleshed out srtages faster, or am i wrong?
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