Quake 2 - The full story please.

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Neohound
Gold Lion
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Quake 2 - The full story please.

Post#1 » Mon Jan 23, 2012 8:51 pm

Does anyone know much about this game ? All I know is that it was ported by an Australian company for Sega to give to developers so as to help them with programming for the DC and also showing off the new console's capabilities. Is that story true ?

I've only seen bits of it and that was a hell of a long time ago. I remember it had no sound, and I'm wondering why that was/is ? Could that omission be rectified at some point ? Is the game now 'open source' (is that the term?).

Is the game worth playing ? How good is it in terms of gameplay, graphics, loading times. Any info at all about the game would be appreciated.

How come a port of Quake 2 was even possible on DC - I've heard over the years that even trying to mod Quake 1 and get it to work on DC was tough going.

Finally, is it downloadable and if so where ?

Sorry for all the questions, I've been storing this up for quite some time ! lol


edit: Was this even the right place to post this ? lol

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Jenkins
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Re: Quake 2 - The full story please.

Post#2 » Tue Jan 24, 2012 1:13 pm

I think you mixed something up. :) Quake I was ported by Titanium Studios to show the possibilities of WinCE. It's was a quick port they said but it's none the less very impressive. Defense Commander was the project that was written for SEGA/Microsoft to show the capabilities of DirectX on a console and crossplattforming.

Bero tried to port Quake II. A hugh Dreamcast fan and talented programmer. He ported games like Rise of the Triad, Hexen, Heretic, Doom and tried Quake II, Hexen II (id Tech 2), Decent 1 etc. His Quake II port for Dreamcast works but it's slow. There was one thing (RAM limitation? to much to optimize?) that made a perfect port difficult. The CDDA could be activited but the sound effects were missing, afaik. Sadly Bero lost interest in the Dreamcast. :/
http://www.geocities.co.jp/Playtown/2004/

There are maybe other (test) ports of QII but this one is the most advanced, imo.
A topic about the trouble to Quake II on DC.

Neohound wrote:Is the game worth playing ? How good is it in terms of gameplay, graphics, loading times. Any info at all about the game would be appreciated.
If I could port games to DC. This would be my project. I really love this game! Hopefully one day!


EDIT:
" - if enable sound, memory exhausted before stating up. "
http://dcquake.sourceforge.net/#quake2

Neohound
Gold Lion
Posts: 1612

Re: Quake 2 - The full story please.

Post#3 » Wed Jan 25, 2012 7:57 am

Jenkins, thanks very much for the interesting and comprehensive reply :) I feel I know much more about the subject now !

It's a shame about Quake 2 - though I read something, via your links, which suggested a fully optimised and working version could be achieved.........but it would take many years to complete.

At least we have some great Quake 1 based games to play.

Defense Commander looks very impressive - check out that fractal landscape ! Not too dissimilar to 'Incoming' don't you think ?

If anyone's interested, here's a couple of youtube vids of Titanium Studio's Quake 1 running on DC plus a vid of Defense Commander running on PC:

http://www.youtube.com/watch?v=Uh0sM2Qb8EU

http://www.youtube.com/watch?v=i9anRh92kzU

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Jenkins
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Re: Quake 2 - The full story please.

Post#4 » Thu Jan 26, 2012 8:11 pm

You're welcome. :) Quake II must be ported! We should find talented people and build our on port. ^^ I should talk to some modder. The Quake II community is not very small.


Defense Commander is indeed stunning. Detailed fractal terrain, spherically mapped multipass sky, trick tracer fire rendering code, amazing particle effects, fast and slim network code etc. It just a tech demo but it looks phantastic. SEGA should have coded something smiliar just to show what the DC can do. *sigh* Maybe at night with some more light sources.

I never tried to connect my DC to PC via coder's cable. The next weekend is not very far. I must give it a try and connect both Defense Commander versions. Just for fun. :D

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Anthony817
Shark Patrol
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Re: Quake 2 - The full story please.

Post#5 » Sat Jan 28, 2012 8:26 pm

Hey guys, I know just the right guy we should ask to do this. Chilly Willy, the guy that ported all those versions of Doom to the DC, and who was also a developer in Hypertension, now called Scourge.

http://dcemulation.org/phpBB/viewtopic. ... 9&start=40

He was talking about porting Duke Nukem 3D, and Aliens Trilogy.

Maybe after he ports those games he could port over Quake 2 fully with sound working?
Image

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rooster
photon blast
Posts: 112

Re: Quake 2 - The full story please.

Post#6 » Fri Mar 16, 2012 11:00 pm

That's odd.. until today I thought Q2 had already been perfect-ported onto DC. Quake 1 looks great (check Simpsons mod for proof: https://www.youtube.com/watch?v=mX2zauM ... r_embedded) .. so how come Quake 2 is so much more difficult?

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Family Dog
Anarki
Posts: 94

Re: Quake 2 - The full story please.

Post#7 » Fri Mar 16, 2012 11:27 pm

The bleemed PSX version works extremely well on dreamcast (well when compared to other bleemed games). Of course this will never be as good as an actual port of the PC game to DC, but still highly entertaining!

Vid:
http://www.youtube.com/watch?v=lGrd730QyYk
@guacasaurus_mex

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rooster
photon blast
Posts: 112

Re: Quake 2 - The full story please.

Post#8 » Fri Mar 16, 2012 11:51 pm

Family Dog wrote:The bleemed PSX version works extremely well on dreamcast (well when compared to other bleemed games). Of course this will never be as good as an actual port of the PC game to DC, but still highly entertaining!

Vid:
http://www.youtube.com/watch?v=lGrd730QyYk


Cool! Do you know if the Bleemed version ups the resolution from the original PSX, as it does with MGS?

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Jenkins
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Re: Quake 2 - The full story please.

Post#9 » Sat Mar 17, 2012 7:53 am

rooster wrote:... so how come Quake 2 is so much more difficult?

Quake II needs more RAM. The console runs out of memory before the game can start. Quake II for PSX was overworked. Downsampled texture and sound files, some levels were cut or redesign, lighting was changed, some enemy types were removed etc.

If you want to play Quake II on Dreamcast you must downsample/cut some files too. It's not possible to burn a port, boot it up and swap to the original (untouched) Quake II disc. But if you change/downsample the files and/or put them into a selfbooting image you'll get trouble with id Software and their lawyers.

Quake I only needs 8 MB RAM. So there are more possibilities.


@Anthony817: yes, he would be the right guy but he's "booked" for the next couple of years. :D Aliens vs. Predator can keep him busy for some month/years... not to mention Scourge... and his PSP projects... we need more guys like him! ^^

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rooster
photon blast
Posts: 112

Re: Quake 2 - The full story please.

Post#10 » Sat Mar 17, 2012 8:13 pm

I checked Q2's sys requirements, and sure enough, it's 24M of Ram for platforms other than Win 95/98... so I guess it is a bit much for DC's 16M to handle.

Bah, I wish I knew programming.. I'd love the challenge of making it run on the DC!

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