You should just use my image. It's fr the communitySMiTH wrote:this is super cool.
thank you for this mod.
when i tried making a monaco rip in the past..
i could never get a selfboot cdi (cdr) of this to work.
not your version, one i was trying to make.
i always had problems with the game loading with messed up textures for the tracks and cars.
was this something you found when creating a sd card version or modded .gdi?
let me know.
[WIP][release][pre-alpha]Modded Monaco RS2 Online Dreamshell Edition
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Re: [WIP][release][pre-alpha]Modded Monaco RS2 Online Dreamshell Edition
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Re: [WIP][release][pre-alpha]Modded Monaco RS2 Online Dreamshell Edition
Have you tried any 60fps patches? https://assemblergames.com/threads/drea ... ost-956489
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Re: Any demand for modded Monaco RS2 Online?
Any updates on that?moi wrote:Maybe as an easter egg in later versionsHow about Sonic character themed textures / colors (like blue car with red tires, etc) for the cars and different zone textures for the track environments...
WingMantis wrote: the road texture (and those weak crowd textures) are the most dated thing about the game..That'll be possible very soon. I've figured out the color palette finally:I think the fake crowds should be removed if possible. They just look terrible. An empty stand with only a few people sprites would look MUCH better.
Very impressive.
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Re: [WIP][release][pre-alpha]Modded Monaco RS2 Online Dreamshell Edition
The most important thing to lighten up the track to a more grey colour. Its insanely dark that the tyres look invisible
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Re: [WIP][release][pre-alpha]Modded Monaco RS2 Online Dreamshell Edition
As I said in my previous post: I suggest lightening up the road texture as it is WAY too dark.
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