Okay guys, so, i started this thread cause "uglybuddy" from dcisozone asked me to teach him how to make maps for half life, so i thinked it would be a good idea to teach what i know about mapping ^ ^
So, i'm going to start by saying that we, at dcfan, use the goldsource grafical engine, this is, the half life 1 (hl1) engine. It is important to know that half life is the game, and counter strike, day of defeat, paranoia, etc are mods (modifications) of half life.
To map hl1, i mainly use 4 tools: valve hammer editor 3.4 (freeware) to edit the maps themselves; wally (freeware) to edit .wad texture packages; goldwave (paydware, but the trial will last you forever!) to edit sound files (let's talk about this later on); and winbsp (freeware) to convert .bsp (compiled hl1 maps) into editable (and buggy) vhe .map files.
When recently i talked to dreammatix, he talked to me about another mapping program called quark (quake army knife) (oh, yeah, goldsource is kinda like a mod from quake engine, but i most old fps were mods from quake engine), i tryed it and, oh god it so diferent, and in my opinion, hard as hell. I prefer to use valve hammer editor because it is simple, grafically good, and the 3D view is always nice xD
Okay, so, for a starters, here's a video on how to properly configure your VHE 3.4:
(sorry about my voice (im terribly ill) and the bad video quality (stupid youtube))
[youtube]http://www.youtube.com/watch?v=83P3SMZsUh8[/youtube]
also, links to the programs you'll need:
vhe 3.4:
Free CS Tools: Valve Hammer Editor downloadwally:
http://typhontaur.altervista.org/_altervista_ht/winbspv3.htmlgoldwave:
GoldWave v5 Downloadwinbsp:
BSP2Mapthanks to all, and keep tuned ^^