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Valve Hammer Editor tutorial thread (half life 1 modding)

Posted: Sun Aug 08, 2010 9:39 pm
by divagante
Hi guys, i'm making a series of tutorials in how to map to half life 1 using valve hammer editor 3.4, it may be usefull to those wanting to help making mods (or making mods themselves) to the HL:DC.

The thread is over at dcfan.net.ru:

http://www.dcfan.net.ru/forum/f83/half- ... read-3501/

Re: Valve Hammer Editor tutorial thread (half life 1 modding

Posted: Sun Aug 08, 2010 10:54 pm
by Anthony817
Thanks for posting, but I think it might be better if you updated this thread and the one you made at DCisozone to be duplicates of the original thread, so more people will see it. :mrgreen:

I hope others use your tutorials to help make or port more HL PC mods to DC.

I have an excelent idea. Riping the characters, weapons and levels and other assets from the Nintendo 64 version of 007 Goldeneye with a N64 PC emulator, and taking these models and whatnot and making a 007 Goldeneye game on the Dreamcast! Dreammatrix said he wanted to do a 007 game on DC using the Half Life engine, so this might be fairly easy to do.

Re: Valve Hammer Editor tutorial thread (half life 1 modding

Posted: Mon Aug 09, 2010 11:54 am
by VasiliyRS
Anthony817 is right .
but I think it might be better if you updated this thread and the one you made at DCisozone to be duplicates of the original thread, so more people will see it.

Re: Valve Hammer Editor tutorial thread (half life 1 modding

Posted: Sat Aug 28, 2010 6:03 pm
by Anthony817
Ok, I am going to post everything that divagante posted at the DCfan russian forums, so hopefully more folks can see these tutorials, and it can get the Half Life moding scene moving along much faster on Dreamcast! I will be quoting his tutorials, so I take NO credit for them!

Part 1:

Okay guys, so, i started this thread cause "uglybuddy" from dcisozone asked me to teach him how to make maps for half life, so i thinked it would be a good idea to teach what i know about mapping ^ ^

So, i'm going to start by saying that we, at dcfan, use the goldsource grafical engine, this is, the half life 1 (hl1) engine. It is important to know that half life is the game, and counter strike, day of defeat, paranoia, etc are mods (modifications) of half life.

To map hl1, i mainly use 4 tools: valve hammer editor 3.4 (freeware) to edit the maps themselves; wally (freeware) to edit .wad texture packages; goldwave (paydware, but the trial will last you forever!) to edit sound files (let's talk about this later on); and winbsp (freeware) to convert .bsp (compiled hl1 maps) into editable (and buggy) vhe .map files.

When recently i talked to dreammatix, he talked to me about another mapping program called quark (quake army knife) (oh, yeah, goldsource is kinda like a mod from quake engine, but i most old fps were mods from quake engine), i tryed it and, oh god it so diferent, and in my opinion, hard as hell. I prefer to use valve hammer editor because it is simple, grafically good, and the 3D view is always nice xD

Okay, so, for a starters, here's a video on how to properly configure your VHE 3.4:
(sorry about my voice (im terribly ill) and the bad video quality (stupid youtube))

[youtube]http://www.youtube.com/watch?v=83P3SMZsUh8[/youtube]

also, links to the programs you'll need:

vhe 3.4: Free CS Tools: Valve Hammer Editor download

wally: http://typhontaur.altervista.org/_altervista_ht/winbspv3.html

goldwave: GoldWave v5 Download

winbsp: BSP2Map

thanks to all, and keep tuned ^^


Part 2:

Video tutorial 2 - how to make simple map (tools, views, simple concepts and simple compiling)

part 1
[youtube]http://www.youtube.com/watch?v=8Mdm54OEy8A[/youtube]

part 2
[youtube]http://www.youtube.com/watch?v=q_JB4F88tH4[/youtube]

EDIT: my voice is like 10 seconds lagged! im very sorry about it, i only noticed it after i upload it =S i hope it won't confuse you much...


Part 3:

video tutorial 3 - scrolling doors, glass window (read transparency) and brakables

[youtube]http://www.youtube.com/watch?v=cztYAlGHQnY[/youtube]


Part 4:

Video tutorial 4 - clip, origin and sky textures

[youtube]http://www.youtube.com/watch?v=tlIlSXah4tk[/youtube]


Finaly, here are some things posted by another Half Life moder, that may be helpful to you all.

Tools and tips by cptPauer:
I once did a guide about how to change the animation in mdl's. Maybe it will be useful for something. Here is it: http://dc-labs.bplaced.net/download/others/animfix.exe Readme: cs_mdl4dchl
Here is my another totorial: "how to create wads". It was in Russian and I translated it through Google, but it still understandable, I think. =)
http://dc-labs.bplaced.net/download/others/how_to_create_pvr_wads_faq_v01_eng.pdf

Here is old videomanual "how to create pvr wads" : http://dc-labs.bplaced.net/download/others/pvr_wads.exe But it ununderstandable =) Sorry fo this.

P.S. I found a way how to convert dreamcast models for PC (and converted it). Look, it Gordon Freeman DC -
http://s003.radikal.ru/i201/1008/e5/3ad3cc19b849.jpg GordonDC, BarneyDC, and HoloDC is here (textures fixed in HI-Res): http://dc-labs.bplaced.net/download/others/hl_models.zip They are completely different from the PC and PS2 versions

Here is tools for PVRs and sounds: Index of /download/others/hl_tools
Usage: 1. unpack to folder with bmp's textures 2. doubleclick on convert_all.bat


The original thread can be found at the link at the top of the page.

I hope this helps you modders on map making and porting models to the Dreamcast version of HL. Special thanks goes to divagante for taking the time to do these map tutorials.

Re: Valve Hammer Editor tutorial thread (half life 1 modding

Posted: Tue Sep 07, 2010 6:58 pm
by divagante
thanks anthony, ill restart this project after hl:ops is finished, or i get some good feedback on this

Re: Valve Hammer Editor tutorial thread (half life 1 modding

Posted: Wed Sep 08, 2010 9:03 am
by Outrunner
I'm using your videos to learn VHE. I think you're doing a good job.

Re: Valve Hammer Editor tutorial thread (half life 1 modding

Posted: Wed Sep 08, 2010 10:37 am
by divagante
+128 EXP! divagante has reached lvl 2! xD

Re: Valve Hammer Editor tutorial thread (half life 1 modding

Posted: Wed Sep 08, 2010 11:20 am
by VasiliyRS
divagante , can i use GtkRadiant for creating maps for dreamcast HL ?

Re: Valve Hammer Editor tutorial thread (half life 1 modding

Posted: Wed Sep 08, 2010 12:26 pm
by divagante
yes you can, but i can't help you with that. i heavly advice hammer for guys with no mapping experience, because there are a LOT of tutorials on the webs and it's not complicated at all

Re: Valve Hammer Editor tutorial thread (half life 1 modding

Posted: Wed Sep 15, 2010 10:30 am
by Br4mb0
Just for everyone to know those mapping tutorials can be used for quake1 moding too. (if you want make a quake1 mod instead halflife)