pcwzrd13 wrote:This is great! It would be awesome to have some new maps to play. Does the Dreamcast version of Q3A have the ability to download maps or do all the maps have to be on the disc?
You need to rebuild a Q3A image and burn it to CDR or put it on an SD-Card.
VasiliyRS wrote:So maybe we should have public testing? I can record a video if needed.
In short am in for testing it just tell me what to do.
Sounds good.
Impulse was going to set up an experimental server in order to test online gameplay past weekend. Once he's confirmed that custom maps are working for both server and client, I'm OK with having public tests.
But as I said before my DC isn't connected to the net and atm have no idea how to run a server, so I can't yet join hosting and testing process.
Also I'm not decided yet on how a release of the modded game should look like mainly legal wise.
Some DC scene sites(dcemulation comes to mind) are pretty strict when it comes to copyright violations and warez.
It'd be nice to make custom maps accessible to users over there as well.
We need at least a user friendly selfboot script so people could get Q3A files themselves(ripping from original GD or getting a "backup" on the net), put additional files to some folder and leave it to the script to rebuild either an SD-reader compatible ISO or an ISO to burn on CDR.
In the past years there has been an awesome fan translation for a PSX game called "Policenauts".
All you needed to apply the patch was the patch program and the ISOs of the game.
Something like that would be ideal for a custom Q3A image.
Servers running custom maps could link to a download page for the maps and the patch program.
As for a possible release for the MAP converter itself, I can say it will eventually be released some day.
But it'll be after I've fixed remaining issues, made it user friendly, cleaned the source code etc.