Elysian Shadows

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mazonemayu
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Re: Elysian Shadows

Post#11 » Thu Aug 02, 2012 3:20 am

http://elysianshadows.com/project5/

finally, a blog; lets see where this goes...
We are SEGA generation.

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Alec1382
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Re: Elysian Shadows

Post#12 » Thu Aug 02, 2012 10:43 am

Looks a bit more like an RPG to me than something Zelda inspired.

Hm, what's all this about a toolkit? Interesting. I wonder if it will take off. It could be a boon to the indie scene, if it works well.

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everynewday84
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Re: Elysian Shadows

Post#13 » Thu Aug 02, 2012 11:31 am

mazonemayu wrote:http://elysianshadows.com/project5/

finally, a blog; lets see where this goes...

I think it's cute how they put a phone number to contact them in the contact section of the site...
Ok, quick, all ten remaining dreamcast fans CALL NOW ;)
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VasiliyRS
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Re: Elysian Shadows

Post#14 » Wed Aug 08, 2012 4:50 pm

They have posted a blog article called ESTk Dreamcast Integration http://elysianshadows.com/project5/proj ... ntegration
Very interesting!

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Falco Girgis
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Re: Elysian Shadows

Post#15 » Wed Aug 15, 2012 2:29 pm

I am the lead programmer of the Elysian Shadows project. It is a pleasure to meet you guys and read all about your doubts, criticisms, and condescension. :D

mazonemayu wrote:these guys have been making an engine for a zelda type game

https://www.facebook.com/elysianshadows

they wonder if kickstarter would be a good idea
Actually, it's a Final Fantasy-esque RPG. And I don't know what's so funny, considering that Facebook poll wound up with nearly 50 people committing to give money already. We also have a rather large Youtube following of over 6k subscribers for our development video blog here:
http://youtube.com/gyrovorbis
[youtube]http://www.youtube.com/watch?v=LiI59XlCeK0[/youtube]
If even a fraction of them donated, we would be quite successful, and given our project's publicity, I don't think this is too far off (or worthy of your laughing).

dark wrote:Haven't these guys been "working" on this project for a couple of years? I'm sure they mean well, but they don't come off as a well organized or disciplined development team and I don't really have faith that they would finish the project in the next 12-24 months. That's just me though.
Oh right! Because the fact that we've been working on the game for awhile means that we're certainly doomed to fail. It can't possibly mean that we're committed to delivering a quality product or have stuck around for so long because we are committed to releasing our game? You try developing a multiplatform 2D SDK (engine and toolkit) along with a game WHILE getting your computer engineering degree and beginning your career. ;)

And how exactly are you judging our organization?

VasiliyRS wrote:There is lack of information about their toolkit, what are they doing - a game, an engine or all together, what license it will be released under and what will be released etc. I think we should interview them.
Yeah, I must admit that our new website is pretty crappy as far as the content goes. Our web developer quit to go back to school before really finishing the majority of the content. We are developing an engine, a toolkit, and a game. We are currently wrapping up the Tools development and are looking to soon begin recruiting artists for the game itself. You can get a lot more information by watching some of our development videos. I apologize for the state of the site, we are working on it.

everynewday84 wrote:I think it's cute how they put a phone number to contact them in the contact section of the site...
Ok, quick, all ten remaining dreamcast fans CALL NOW
I think it's adorable that you never bothered looking into our project enough to know that it's not just for Dreamcast before making a comment like that. The engine currently runs on Dreamcast, PSP, iOS (iPhone + iPad), Windows, OSX, and Linux. And please do call that number, it's a phone sex hotline. ;)

Anyway, it's a pleasure to meet all two of you guys who show any degree of support. I grew up in the Dreamcast scene, and began developing for the console in 2004. I definitely miss the days when projects like ours were met with enthusiasm rather than condescension from the scene. But whatever, we will take what we get and plan to prove the rest of you assholes wrong. ;)

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Jenkins
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Re: Elysian Shadows

Post#16 » Wed Aug 15, 2012 3:46 pm

Hello Falco! Can't wait for more stuff about the engine and the game itself. Keep up the good work!

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mazonemayu
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Re: Elysian Shadows

Post#17 » Wed Aug 15, 2012 3:57 pm

hey Falco, welcome to the board, been following you guys for quite some time now & I put it up here just to spread the word of this project & to see how interested folks would be.

I for one will be fully supporting this project
We are SEGA generation.

Subscribe:

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Falco Girgis
Developer
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Re: Elysian Shadows

Post#18 » Thu Aug 16, 2012 10:56 am

Thanks. It's a pleasure to meet you guys.

I will try to post here whenever we have a major video update/article posted on the site. We have decided to drastically change our development paradigm in favor of a much more open approach. Much of the Tools (and even game) will be developed via blogs on the site where you guys can directly comment and contribute. This is like a complete 180 from our old development model, and we're all really excited to try out this new direction.

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everynewday84
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Re: Elysian Shadows

Post#19 » Thu Aug 16, 2012 12:39 pm

I think it's adorable that you never bothered looking into our project enough to know that it's not just for Dreamcast before making a comment like that. The engine currently runs on Dreamcast, PSP, iOS (iPhone + iPad), Windows, OSX, and Linux. And please do call that number, it's a phone sex hotline

Oh, but I did notice that. Doesn't change anything. And, putting a number to phone sex up on a video game site that young children look at... Not cool. Probably even illegal.
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Falco Girgis
Developer
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Re: Elysian Shadows

Post#20 » Thu Aug 16, 2012 5:49 pm

everynewday84 wrote:
I think it's adorable that you never bothered looking into our project enough to know that it's not just for Dreamcast before making a comment like that. The engine currently runs on Dreamcast, PSP, iOS (iPhone + iPad), Windows, OSX, and Linux. And please do call that number, it's a phone sex hotline

Oh, but I did notice that. Doesn't change anything. And, putting a number to phone sex up on a video game site that young children look at... Not cool. Probably even illegal.
Uh, actually it changes your entire insult. It makes you look misinformed. Apparently you weren't misinformed, though. You're just a douche.

And a phone sex hotline number ILLEGAL? REALLY? By all means, turn me in. I admit guilt right here and now. Take me away. :lol:

I'm sure all of the children WITH CREDIT CARD NUMBERS for those hotlines are going to be forever corrupted. :roll:

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