Elysian Shadows

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scaryred24
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Re: Elysian Shadows

Post#211 » Thu Feb 04, 2016 9:18 pm

Nico0020 wrote:Is this game shooting for a 2016 release or are we in a "when its done" timeline now?

This better not become another Duke Nukem Forever.
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Falco Girgis
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Re: Elysian Shadows

Post#212 » Tue Feb 09, 2016 2:22 pm

VasiliyRS wrote:
I remember when I first started posting about those guys so many years ago. nobody took em seriously & everybody just laughed em away


Honestly i was one of unbelievers. When Falco posted for a first time about ES at http://dcnews.co.uk/ in 2008 or so, i was very skeptical about the project since there were and there are a lot of Dreamcast game that never came out or evem made it to something... real. Yes i was wrong and i started to show my support within last several years and of course made a good pledge at kickstarter.
Thanks man, it means a lot. Honestly, looking back at some of our first screenshots, I can't say that I blame anyone for not taking us seriously initially. We were a bunch of kids with a dream who were still finding our way and learning the art of our trades. We had yet to earn your support.

Nico0020 wrote:Is this game shooting for a 2016 release or are we in a "when its done" timeline now? I have full faith in this project but i know the team hit quite a few unexpectes problems so far.
The best I can give right now is a "when it's done," because I'm currently under an NDA, and I don't want to say anything that could get me in trouble. There have been some huge developments underway that will change quite a bit in the very near future, and I can hopefully give you a better timeline when that happens. I'll let you know as soon as I get the green light to fill everyone in.

scaryred24 wrote:This better not become another Duke Nukem Forever.

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edit: Also for those of you who haven't seen it yet, I recently added support for Bloom Lighting to our engine.
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There have been lots of questions regarding whether or not this will work on the Dreamcast. Here's what I said on Facebook:
me wrote:The effect is probably theoretically possible, but the chances of it being able to do it ontop of everything else going on in Elysian Shadows are pretty slim, because of the limited VRAM and fixed function pipeline (meaning the convolution would be done on the CPU). The DC will still do dynamic lighting, and most likely these kinds of effects will be "prebaked" as light textures with our Toolkit.

The effect works well with muuuuch smaller textures, which maybe the DC could do, but the only problem with that is that tiny areas of blur that are only a few pixels wide might flicker a bit when you walk due to a loss of precision for the glow buffer.... Hrmm... It'll be trial by tech-demo, just like bumpmapping.

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