Alice Dreams Tournament (ex Dynamite Dreams)

Moderator: VasiliyRS

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DCGX
fragger
Posts: 261

Re: Dynamite Dreams

Post#41 » Sat Sep 26, 2015 12:40 pm

This Kickstarter will be funded in the next couple of days, no doubt. I haven't pledge yet but that's only because I haven't decided if I want a custom character. If the devs may be reading this, is our name included with the character too? Otherwise I can't really see how you tell our character apart from the other characters.

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Wombat
GD-ROM
Posts: 461
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Re: Dynamite Dreams

Post#42 » Sat Sep 26, 2015 4:24 pm

Insta-backed this project! I was quite surprised to see that light peripheral, very clever.

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Tarnish
Anarki
Posts: 87

Re: Dynamite Dreams

Post#43 » Sat Sep 26, 2015 4:26 pm

Nico0020 wrote:That light is a pretty cool accessory.


Useful that's for sure, but seems weird to me they would make a new accessory (or mod a rumble pack, judging by the picture) rather than simply mod a VMU by making it backlit. I mean it has been done already and proven to work:
backlit-VMU-2.jpg

See the video of it here: https://www.youtube.com/watch?v=0HcyaH5GFfA

I know nothing of hardware modding, but the backlit mod seems the simpler solution to me anyway.

Nico0020 wrote:No stretch goals apparently?


On the KS page they said in a comment they do have strecth goals planned, apparently just didn't reveal them yet.

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patbier
Developer
Posts: 16
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Re: Dynamite Dreams

Post#44 » Sun Sep 27, 2015 3:42 am

Hello ! I'm the developper of the game. I'm happy to answer your questions !

First of all, a huge thanks to all backers here !! The dreamcast community is so incredible !

@Nico0020 : yes, we have stretch goals. The first on will be online soon. But honestly, we are amazed by this so great start !

@ DCGX : Yes your name will be included (except if it's copyrighted). I will generate a cheatcode for your character (example : up up down down left right left right a b) and then your character appears on the "character selection " screen.
Example : (i'm currently working on the characters, it's a real ingame screenshot)

Image

@Wombat : thanks a lot for your support !!!

@Tarnish : honestly, we thought about backlight. But we totally don't know how many people will back for it.
It's not so easy, so we prefered to propose an external solution.
yes, stretch goals will come, please be patient ;)

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mazonemayu
Agent Provocateur
Posts: 3668

Re: Dynamite Dreams

Post#45 » Sun Sep 27, 2015 6:07 am

I think this is going to be the first dreamcast game ever that is going to be funded within 24 hours
We are SEGA generation.

my collection
vids

PAL/EU complete
NTSC/US complete
310 JAP games to go

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patbier
Developer
Posts: 16
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Re: Dynamite Dreams

Post#46 » Sun Sep 27, 2015 6:24 am

@mazonemayu : It's absolutely amazing. Such an incredible support. Dreamcast fans are so great !

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-drez01-
Tank Jr.
Posts: 143

Re: Dynamite Dreams

Post#47 » Sun Sep 27, 2015 1:16 pm

It is now funded!

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Wrath of Khan
Beats of Rage
Posts: 428

Re: Dynamite Dreams

Post#48 » Sun Sep 27, 2015 2:02 pm

I had no idea this campaign existed. Will copies of the game be for sale afterwards or is it kickstarter only?

Grey Fox
rebel
Posts: 23

Re: Dynamite Dreams

Post#49 » Sun Sep 27, 2015 6:08 pm

Backed! Went for the pics of yourself character in game and light mod as I have been watching this one one and off for years and played the Alice Dreams game loads back in the day. Great stuff and glad to see the support for the game.

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patbier
Developer
Posts: 16
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Re: Alice Dreams Tournament (ex Dynamite Dreams)

Post#50 » Mon Sep 28, 2015 4:41 am

@-drez01- : Yes, it's awesome !! We're so happy !!

@Wrath of Khan : yes, it will be sold after the Kickstarter campaign. But there is great interest in buying now on Kickstarter: whatever your contribution, we will add your name in the credits of the game; and the cover of the game will be exclusive and special to Kickstarter, so that it will make this version more rare.

@Grey Fox : thanks a lot for your support !!

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