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Re: Ameba

Posted: Tue Feb 02, 2016 11:14 pm
by noiseredux
that's awesome. Ameba is turning into one of my most anticipated DC indie games in a long time!

Re: Ameba

Posted: Tue Feb 02, 2016 11:49 pm
by krssn

Re: Ameba

Posted: Wed Feb 03, 2016 11:59 am
by DCGX
Great interview! Lots a juicy tidbits.

Re: Ameba

Posted: Wed Feb 03, 2016 2:44 pm
by hombreimaginario
I just got home and ran to my computer to share the link here but Simon beat me to it. Thank you for your time! :)

Hope you guys like the interview. I think there's a couple new details here and there you might want to know!

Re: Ameba

Posted: Wed Feb 03, 2016 10:50 pm
by Nico0020
Will this game offer multiple endings and completion stats or achievement type progressions?

Sent from my SCL21 using Tapatalk

Re: Ameba

Posted: Thu Feb 04, 2016 3:14 am
by hombreimaginario
Nico0020 wrote:Will this game offer multiple endings and completion stats or achievement type progressions?


Multiple endings, absolutely. Stats and achievments, probably :)

Re: Ameba

Posted: Fri Feb 12, 2016 3:11 am
by hombreimaginario
Dev Diaries #06 - The Morning After

Someone just passed away. Someone close to our main character Hugo. He returns home feeling devastated, but also somewhat relieved. It’s the morning after, and he has a new lead on the killer. His friend’s death may have not been in vain.
http://retrosumus.com/2016/02/dev-diare ... ing-after/



:)

Re: Ameba

Posted: Fri Feb 12, 2016 7:13 am
by DarkSynbios
Thanks Carlos for giving us always updates for your projects! :D

Re: Ameba

Posted: Fri Feb 12, 2016 4:28 pm
by Wrath of Khan
Ye managed to put the actual piano in the game too...
I think the piano is a great move and sets the right tone.

Re: Ameba

Posted: Fri Feb 12, 2016 11:49 pm
by noiseredux
Carlos this is awesome. Not only do I think the soundtrack should be sold upon release, but you guys should think about compiling all the dev journal videos on a DVD. Would make a cool behind the scenes feature on the game.