Xenocider/Project Q

Moderator: VasiliyRS

User avatar
mazonemayu
Agent Provocateur
Posts: 3728

Xenocider/Project Q

Post#1 » Fri Jun 19, 2015 11:15 am

Image
Image
Image
Image

http://www.thedreamcastjunkyard.co.uk/2 ... .html#more

aka Project Q by Retro Sumus, more info in the article, looks awesome so far
We are SEGA generation.

my collection
vids

PAL/EU complete
NTSC/US complete
310 JAP games to go

User avatar
Wombat
GD-ROM
Posts: 470
Contact:

Re: Xenocider/Project Q

Post#2 » Fri Jun 19, 2015 1:09 pm

Looking forward to the final product, quite refreshing to see a 3D indie development for Dreamcast!

User avatar
Impulse
Admin
Posts: 2043

Re: Xenocider/Project Q

Post#3 » Sat Jun 20, 2015 1:36 am

Looks awesome! Retrosamus/hombreimaginario please keep us updated here I would be more than happy to feature your games in an article!
-Impulse

User avatar
hombreimaginario
Developer
Posts: 303
Contact:

Re: Xenocider/Project Q

Post#4 » Sat Jun 20, 2015 4:48 am

Hey guys :D

Thanks to Tom from the DC Junkyard for giving us the chance to talk about our projects. We thought it was the right time and place to reveal Project Q's final title and to show some screenshots of both running on real hardware! As I mentioned in the interview, those are not PC builds, they're just really early demos we keep testing on regular, unmodded Dreamcasts. If things go as planned, both will be 480p and of couse VGA compatible.

We would like to have about 10-12 worlds to explore and blast through, with Space Harrier and Sin & Punishmemt as our main influence, with some Galaxy Force inspired "interlude" levels here and there for variety. We're currently in the process of creating the 3D models for the enemies. This is all 100% made from scratch and low-level programmed! No fancy engines here ;)

So... Any questions? :P
Last edited by hombreimaginario on Wed Oct 07, 2015 10:54 am, edited 1 time in total.

User avatar
Impulse
Admin
Posts: 2043

Re: Xenocider/Project Q

Post#5 » Sun Jun 21, 2015 4:49 am

That was a good interview it pretty much took care of anything I was thinking haha. You have two very welcome genres to the DC homebrew scene! And when you have a video of that space harrier-esque action ready please send it our way ;)
-Impulse

User avatar
Omnibot2000
BFG-10K
Posts: 213

Re: Xenocider/Project Q

Post#6 » Sun Jun 21, 2015 6:04 am

Great stuff, can't wait to see the 3D enemies!

User avatar
hombreimaginario
Developer
Posts: 303
Contact:

Re: Xenocider/Project Q

Post#7 » Sun Jun 21, 2015 6:24 am

Impulse wrote:That was a good interview it pretty much took care of anything I was thinking haha. You have two very welcome genres to the DC homebrew scene! And when you have a video of that space harrier-esque action ready please send it our way ;)


Thank you! I think it came out qute well too :P

I have a few on my iPhone actually, but they're too bad quality and the demo is still a bit too "empty" to show.

User avatar
DarkSynbios
killer
Posts: 269
Contact:

Re: Xenocider/Project Q

Post#8 » Sun Jun 21, 2015 6:25 am

That's amazing! I am looking forward on this! I hope will be run at 60 fps! :P Keep the great work guys!!

User avatar
Anthony817
Leonard Nimoy
Posts: 1800

Re: Xenocider/Project Q

Post#9 » Mon Jun 22, 2015 2:42 am

Awesome looking game!
Image

User avatar
Caspian
dark night
Posts: 59

Re: Xenocider/Project Q

Post#10 » Mon Jun 22, 2015 1:25 pm

Lookin' goooood... :)

  • Similar Topics
    Replies
    Views
    Last post

Return to “New Games”

Who is online

Users browsing this forum: No registered users