111 wrote:hombreimaginario wrote:111 wrote:all I can say is that achieving stable 30fps is really hard without significantly reducing graphics quality (mostly related to number of triangles per model), which is not an option for me. But we'll see.
So, we're going for fluid animation (or, doing our best anyway) and frankly quite a lot of enemies on screen sometimes, while at the same time keeping a fast action pace and achieving stable 60 fps and quick-responding controls. I'm sure, if graphics are "so bad" you feel they need "any reasonable explanation", there's probably one there, and there's definitely more constructive ways to express such opinion.
What do you think?
Best regards,
Carlos
First, the quote you posted here is related to KGL version of my game, which is canceled, because KGL is slow and buggy, I've already said enough about that. Why do you think I ended up writing my own engine?
Second, VQ compression is a gpu feature, it has nothing to do with transforms and lighting (which is done entirely on cpu), therefore has no impact on performance. Many (if not all) commercial titles used compressed PVR textures. KOS can handle those without problem, example code is also available.
Third, you can use triangle strips, direct render, and other tricks to get decent performance without reducing graphics quality. It's a typical stuff, nothing really advanced (compared to coding in SH-4 assembly), I'm not a programming expert, but even I managed to understand how to use those.
And yes, the game does not look good, and it is not just my opinion. It has no lighting (even vertex colors are missing from what I've seen), primitive geometry, horrible textures. It's hardly dreamcast worthy.
And you should really stop with that "it's not our fault, dreamcast is just too old and weak!" attitude, I know what I'm talking about. Just because your game is 3d does not mean it should not look decent.
However, if you really think your game is a commercial quality product, then good for you, no more questions (feel free to shitpost about my project, if that makes you feel better).
Honestly if you can offer constructive criticism and if you can genuinely do better graphics wise or can help. Then offer help and give suggestions to the project. Pointless complaining for nothing. Imo.
I guess it is an indy 3d game. No budget like shenmue here. Overall I think it will be fun and they can only do better next time.