Omnibot2000 wrote:That looks marvelous, thanks for hanging in there!
Regarding using the official SDK: I'd not recommend to use this for THIS project (and I guess you were only referring to be able to use "streaming" in general). I hope that this game will see an epic physical release someday, with pressed disc, and all that fancy stuff. The moment you use the official SDK would be the moment when this hope dies ...
thanks!
And yes, I'm aware that everything related to official SDKs is illegal and even forbidden to discuss on the dreamcast forums, at least when it comes to commercial use.
Originally, I planned to work on 2 versions of my framework i.e. one using KOS, and another using Katana. The second one was supposed to be an "upgrade" to compensate everything I could not implement using KOS, so I can get the best possible result.
Some of the reasons to use Katana:
- ninja library (really neat framework with a lot of useful stuff already done for you)
- dynamic lighting
- 3dsmax export plugins (triangle strips + animations)
- better documentation
- better sound system
and so on.
I'm not saying it's not possible to utilize certain hardware features with KOS, but I'm not the type of person who enjoys digging into "low level" stuff, I'd rather have something stable and ready to use. No disrespect to all KOS contributors, but it's hardly on the same level as Katana (which is something with millions of $ put into it's development) and\or Microsoft's SDK. But that's just my opinion.