[CANCELED] OutbreakX

Moderators: pcwzrd13, deluxux, VasiliyRS

Post Reply
User avatar
Ian Micheal
Developer
Posts: 6009
Joined: Wed Dec 19, 2018 5:23 am
Location: USA
Contact:

Re: [CANCELED] OutbreakX

Post by Ian Micheal »

I think he knows i proved that with a benchmark

vf4 ps2 model https://streamable.com/wk8hqu kos

OUTPUT:>OUTPUT:> FPS: 60 hz
OUTPUT:> PVR render time: 11.67 ms
OUTPUT:> Submit time: 15.58 ms
OUTPUT:> Big count: 7 cat(s)
OUTPUT:> Average time per Big: 2.23 ms
OUTPUT:> Poly per frame: 53739
OUTPUT:> Poly per sec: 3224340
OUTPUT:> Vert buff used: 2188336 (2936012)
OUTPUT:> FPS: 30 hz
OUTPUT:> PVR render time: 11.49 ms
OUTPUT:> Submit time: 17.91 ms
OUTPUT:> Big count: 8 cat(s)
OUTPUT:> Average time per Big: 2.24 ms
OUTPUT:> Poly per frame: 61416
OUTPUT:> Poly per sec: 1842480
OUTPUT:> Vert buff used: 2500456 (2936012)

Took 8 models at time to drop to 30fps
this outdoes the same benchmark using katana

Faster then his benchmark using katana
OUTPUT:> waveobj_Strips len: 11282
OUTPUT:> Vertices processed per model: 11281
OUTPUT:> Tris per strip: 4.260266

:) This is direct pvr rendering

Poly per sec: 3224340

Using TapamN's sh4 lib and moops sh4 dreamhal i was able to do this it's a real ps2 model rendering 7 models at 60fps

Almost 2 times faster but he knows we talked about it on dcemulation and he said he was wrong it is as fast just need to use sh4 asm inline which i did above
cloofoofoo
Crazy Taxi!
Posts: 535
Joined: Wed Jan 06, 2010 10:15 pm
Dreamcast Games you play Online: PSO-SCHtACK

Re: [CANCELED] OutbreakX

Post by cloofoofoo »

Ian Micheal wrote:I think he knows i proved that with a benchmark

vf4 ps2 model https://streamable.com/wk8hqu kos

OUTPUT:>OUTPUT:> FPS: 60 hz
OUTPUT:> PVR render time: 11.67 ms
OUTPUT:> Submit time: 15.58 ms
OUTPUT:> Big count: 7 cat(s)
OUTPUT:> Average time per Big: 2.23 ms
OUTPUT:> Poly per frame: 53739
OUTPUT:> Poly per sec: 3224340
OUTPUT:> Vert buff used: 2188336 (2936012)
OUTPUT:> FPS: 30 hz
OUTPUT:> PVR render time: 11.49 ms
OUTPUT:> Submit time: 17.91 ms
OUTPUT:> Big count: 8 cat(s)
OUTPUT:> Average time per Big: 2.24 ms
OUTPUT:> Poly per frame: 61416
OUTPUT:> Poly per sec: 1842480
OUTPUT:> Vert buff used: 2500456 (2936012)

Took 8 models at time to drop to 30fps
this outdoes the same benchmark using katana

Faster then his benchmark using katana
OUTPUT:> waveobj_Strips len: 11282
OUTPUT:> Vertices processed per model: 11281
OUTPUT:> Tris per strip: 4.260266

:) This is direct pvr rendering

Poly per sec: 3224340

Using TapamN's sh4 lib and moops sh4 dreamhal i was able to do this it's a real ps2 model rendering 7 models at 60fps

Almost 2 times faster but he knows we talked about it on dcemulation and he said he was wrong it is as fast just need to use sh4 asm inline which i did above
Almost 54k polygon per frame at 60 fps wow. If you push at 30 fps how many of those models can you push before corruption?

Can you reach 100k triangles per frame at 30 fps?
User avatar
RoMagnusLarsson
dark night
Posts: 56
Joined: Mon Apr 27, 2020 2:23 am
Dreamcast Games you play Online: PSO
Unreal Tournament

Re: [CANCELED] OutbreakX

Post by RoMagnusLarsson »

It could have been a great release! no doubt, thanks for your effort
User avatar
DCTurbo
lithium
Posts: 41
Joined: Mon Feb 14, 2022 10:52 pm

Re: [CANCELED] OutbreakX

Post by DCTurbo »

Graphics look pretty good for a 3D homebrew game made without using Sega's tools, quite close to Sonic Adventure. Too bad it was cancelled.
User avatar
Ian Micheal
Developer
Posts: 6009
Joined: Wed Dec 19, 2018 5:23 am
Location: USA
Contact:

Re: [CANCELED] OutbreakX

Post by Ian Micheal »

cloofoofoo wrote:
Ian Micheal wrote:I think he knows i proved that with a benchmark

vf4 ps2 model https://streamable.com/wk8hqu kos

OUTPUT:>OUTPUT:> FPS: 60 hz
OUTPUT:> PVR render time: 11.67 ms
OUTPUT:> Submit time: 15.58 ms
OUTPUT:> Big count: 7 cat(s)
OUTPUT:> Average time per Big: 2.23 ms
OUTPUT:> Poly per frame: 53739
OUTPUT:> Poly per sec: 3224340
OUTPUT:> Vert buff used: 2188336 (2936012)
OUTPUT:> FPS: 30 hz
OUTPUT:> PVR render time: 11.49 ms
OUTPUT:> Submit time: 17.91 ms
OUTPUT:> Big count: 8 cat(s)
OUTPUT:> Average time per Big: 2.24 ms
OUTPUT:> Poly per frame: 61416
OUTPUT:> Poly per sec: 1842480
OUTPUT:> Vert buff used: 2500456 (2936012)

Took 8 models at time to drop to 30fps
this outdoes the same benchmark using katana

Faster then his benchmark using katana
OUTPUT:> waveobj_Strips len: 11282
OUTPUT:> Vertices processed per model: 11281
OUTPUT:> Tris per strip: 4.260266

:) This is direct pvr rendering

Poly per sec: 3224340

Using TapamN's sh4 lib and moops sh4 dreamhal i was able to do this it's a real ps2 model rendering 7 models at 60fps

Almost 2 times faster but he knows we talked about it on dcemulation and he said he was wrong it is as fast just need to use sh4 asm inline which i did above
Almost 54k polygon per frame at 60 fps wow. If you push at 30 fps how many of those models can you push before corruption?

Can you reach 100k triangles per frame at 30 fps?
I would have to set a larger vertex buffer i would rather 60fps ..
User avatar
Ro Magnus Larsson
Vagabond
Posts: 797
Joined: Sat Jul 04, 2020 1:34 pm
Dreamcast Games you play Online: Quake 3 arena
Location: Argentina

Re: [CANCELED] OutbreakX

Post by Ro Magnus Larsson »

My art to preserve this art
Outbreak X (Unreleased Prototype)
Outbreak X (Prototype).png
Outbeak X (Prototype).png
CDI+ISO (DS IDE-SD)
DOWNLOAD: https://mega.nz/file/vXYl0QiL#pQYnC5NqJ ... iBQtfvEB2U
Ro Magnus
Argentina.-
Post Reply