My problem is that the animation when moving left or right stays the same 'forward running' animation (at least I don't see it changing). Comparing it to Sin & Punishment (which they state as an inspiration and influence), you can clearly see the character having a separate ' running left/right' animation (even if it's simply turning the lower half of the character body at an angle). You can also clearly see the characters moving their entire arm with the weapon in the aimed direction, as well as turning their head in that direction. It just looks a lot more convincing to me.mazonemayu wrote:Tarnish: 2 is prolly coz of the legs being straight, when compared to a space harrier running animation where the legs are a slightly more X shaped, it makes for a slightly more fluid left/rightmovement (visually).
the xenocider character runs more with its knees bending upward then backwards
https://www.youtube.com/watch?v=AAljDk3FpqY&t
Again, it's probably more in the 'nicpicking' territory, but that's me. =P