This Is What Sega Is Using For It's Next Console.
Moderator: pcwzrd13
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- fire
- Posts: 73
Re: This Is What Sega Is Using For It's Next Console.
That looks promising but what kind of gear is able to handle such a technology ? From what I saw in the video it's pretty 'tough'.
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- fire
- Posts: 73
Re: This Is What Sega Is Using For It's Next Console.
Also didn't they actually mean that the so called RayTracing technology is still 'raw' and has to be in work at the moment ?
Re: This Is What Sega Is Using For It's Next Console.
HowlingFear wrote:Also didn't they actually mean that the so called RayTracing technology is still 'raw' and has to be in work at the moment ?
Ray Tracing is the act of adding on photo realism,3D stereoscopic processing to GPUs that are known for rasteration. What it does, is both digitally copy the background of a real life photo. (Meaning say you develop a game with a Jungle, with Ray Tracing you can produce a life like jungle and then superimpose 3D images and models on the background.) This is how Avatar got off the drawing board. RT also helps reduce the preformances of rasteration, reducing rasteration is key to lowering development costs.
Ray Tracing has been expermental for several years. Except that nobody but Imagination Tech has succeeded in developing RTUs that are inexpensive.
Re: This Is What Sega Is Using For It's Next Console.
Your welcome.HowlingFear wrote:Thank you MrSega !
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- Feet of Fury
- Posts: 578
Re: This Is What Sega Is Using For It's Next Console.
MrSega wrote:
Ray Tracing is the act of adding on photo realism,3D stereoscopic processing to GPUs that are known for rasteration. What it does, is both digitally copy the background of a real life photo. (Meaning say you develop a game with a Jungle, with Ray Tracing you can produce a life like jungle and then superimpose 3D images and models on the background.) This is how Avatar got off the drawing board. RT also helps reduce the preformances of rasteration, reducing rasteration is key to lowering development costs.
Ray Tracing has been expermental for several years. Except that nobody but Imagination Tech has succeeded in developing RTUs that are inexpensive.
Ray Tracing has nothing to do with "adding on photo realism,3D stereoscopic processing to GPUs" or digitally copying anything. Ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane and simulating the effects of its encounters with virtual objects.
This site has a fairly detailed description of Ray Tracing:
http://www.codermind.com/articles/Raytr ... acing.html
Here's another:
http://en.wikipedia.org/wiki/Ray_tracing_(graphics)
(Yes it is from Wikipedia but this article has some good reference material listed on it)