Quake 2 - The full story please.

Place for discussing homebrew games, development, new releases and emulation.

Moderators: pcwzrd13, deluxux, VasiliyRS

User avatar
Family Dog
Anarki
Posts: 94
Location: Melbourne, Australia

Re: Quake 2 - The full story please.

Post by Family Dog »

rooster wrote:Cool! Do you know if the Bleemed version ups the resolution from the original PSX, as it does with MGS?
I think so, it looks better for the most part, infact i'm pretty sure Bleem ups the resolution of every game that it can run to 640x480 over the PS 320x240 or whatever it originally was.
@guacasaurus_mex

User avatar
rooster
photon blast
Posts: 112

Re: Quake 2 - The full story please.

Post by rooster »

I found Quake 2 in the Bleem section at DCIsozone, but it isn't selfbooting. Has anyone created a selfboot version, with the Bleem script injected into the Iso or whatever, that they could share? I attempted to use the Bleem script, but my comp won't install ASPI..

Retrojaner
dark night
Posts: 55

Re: Quake 2 - The full story please.

Post by Retrojaner »

I played Q2 on Windows 95. Pentium 1 with 120 MHz, 16 MB Sys RAM and Voodoo 1 with 2x2 MB Vid RAM. 640x480 runs very smoothly.

User avatar
Bob Dobbs
Sub Genius
Posts: 4393
Dreamcast Games you play Online: PSO, AFO, PBA, 4x4 Evo, IGP, Planet Ring and Max Pool
Location: USA
Contact:

Re: Quake 2 - The full story please.

Post by Bob Dobbs »

I have the same experience as Retrojaner.
Regards,
Bob Dobbs

Retrojaner
dark night
Posts: 55

Re: Quake 2 - The full story please.

Post by Retrojaner »

I can't recognize the bottle neck against the PC.

https://segaretro.org/Sega_Dreamcast/Ha ... .2C_Voodoo

Retrojaner
dark night
Posts: 55

Re: Quake 2 - The full story please.

Post by Retrojaner »

id tech 2 = Soldier of Fortune and Quake 2

Why should SoF work and Q2 not? ;)

User avatar
Anthony817
Shark Patrol
Posts: 4009
Location: Fort Worth, Texas

Re: Quake 2 - The full story please.

Post by Anthony817 »

So I just got an idea while looking up some old ports of PC games to DC. What if somebody ported over the Quake 2 PSX assets to the DC port of Quake 2? Half-Life had similar work done to work on the DC, and even that is based on Quake engine. So I am thinking if somebody were to port over the PC PSX mod of Quake 2, that is could actually be a viable port to make while targeting the DC's existing memory limitations. It worked for Half-Life why can't it work for Quake 2?



Link to conversion project.
http://emeraldproductions.weebly.com/ho ... on-project
Image

User avatar
Ian Micheal
Developer
Posts: 6010
Location: USA
Contact:

Re: Quake 2 - The full story please.

Post by Ian Micheal »

I knew BERO back in the day he helped me at the start with porting Quake 1 RADquake to dreamcast.. Of course PORTED SDL to dreamcast.. WITH OUT BERO I would not even of got a start.. Really great guy.. Still have a lot of email back and forth between me and him.. Very Humble very Talented..