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Re: Knights of Valour The Seven Spirits

Posted: Sun Dec 20, 2020 9:01 am
by mistamontiel
fafadou wrote:Use 0.6.1_gcc7.1 or 0.6.10 and last if you need DMA and Tru sync use 0.7.x loader.
Last Atomiswave games run well for me with 0.6.1_gcc7.1 memory 0x8cfe8000 sync 8 or 16
This many many to keep up with and constant swap out! :shock:

Re: Knights of Valour The Seven Spirits(Update DD program support)

Posted: Sun Dec 20, 2020 9:02 am
by mistamontiel
gelcila wrote:Whatever that you have done, now this game runs in serial port perfectly. :o
How so, I can't run Knights Of Valour SD>serial!

Re: Knights of Valour The Seven Spirits

Posted: Wed Dec 23, 2020 11:17 am
by AyeYoYoYOOO
ace3093 wrote:Great release! works on MODE with no issues that I could find. Thank you!
Are you able to get this to run on a stock memory dreamcast with MODE ?

Re: Knights of Valour The Seven Spirits

Posted: Wed Dec 23, 2020 11:21 am
by AyeYoYoYOOO
Ro Magnus Larsson wrote:Thank you YZB: By reading this article it seems that THIS IS THE FIRST KNIGHT OF VALOUR CONSOLE VERSION !
kNIGHTS OF VALOUR 3 (Taiwan?): http://lunaticobscurity.blogspot.com/20 ... rcade.html
Truly great beat Em Up title!

IGS had some great "late to the party" titles!

Re: Knights of Valour The Seven Spirits

Posted: Wed Dec 23, 2020 11:24 am
by AyeYoYoYOOO
BmNT wrote:game works fine on Terraonion MODE
The original release from MegaVolt in OP, works on an otherwise stock Dreamcast with a MODE installed ?

Re: Knights of Valour The Seven Spirits(Update cdi 32M version)

Posted: Wed Dec 30, 2020 9:48 am
by Vgesoterica


Just helping to spread the word and celebrate these releases :)

Re: Knights of Valour The Seven Spirits(Update DD program support)

Posted: Sun Jan 10, 2021 2:54 am
by Ro Magnus Larsson
yzb wrote:Update, thanks dragoncity for testing
Is it working on Dreamshell/Retro dream now ? I can not make it run. Which preset ?

Re: Knights of Valour The Seven Spirits(Update DD program support)

Posted: Sun Jan 10, 2021 3:06 am
by Ian Micheal
Ro Magnus Larsson wrote:
yzb wrote:Update, thanks dragoncity for testing
Is it working on Dreamshell/Retro dream now ? I can not make it run. Which preset ?
mistamontiel wrote:
gelcila wrote:Whatever that you have done, now this game runs in serial port perfectly. :o
How so, I can't run Knights Of Valour SD>serial!


I show it working from Retro dream serial port

set youtube to 720p 60fps Correct settings at time stamp 0:49

Re: Knights of Valour The Seven Spirits(Update DD program support)

Posted: Sun Jan 10, 2021 9:09 pm
by Ro Magnus Larsson
Ian Micheal wrote:
Ro Magnus Larsson wrote:
yzb wrote:Update, thanks dragoncity for testing
Is it working on Dreamshell/Retro dream now ? I can not make it run. Which preset ?
mistamontiel wrote:
gelcila wrote:Whatever that you have done, now this game runs in serial port perfectly. :o
How so, I can't run Knights Of Valour SD>serial!


I show it working from Retro dream serial port

set youtube to 720p 60fps Correct settings at time stamp 0:49
I tried but nothing, only black screen. I have the same loader , RetroDream too but IDE HDD, defragmentation maybe ?

Re: Knights of Valour The Seven Spirits(Update DD program support)

Posted: Sun Jan 10, 2021 9:14 pm
by Ian Micheal
Ro Magnus Larsson wrote:
Ian Micheal wrote:
Ro Magnus Larsson wrote: Is it working on Dreamshell/Retro dream now ? I can not make it run. Which preset ?
mistamontiel wrote:
How so, I can't run Knights Of Valour SD>serial!


I show it working from Retro dream serial port

set youtube to 720p 60fps Correct settings at time stamp 0:49
I tried but nothing, only black screen. I have the same loader , RetroDream too but IDE HDD, defragmentation maybe ?
This working with the updated version for sd card.. Not sure about ide or any of that might want to just buy a $15 serial card reader and use it for these.. Only game that will fail is metal slug 6 no big loss