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Re: Is there a Skies of Arcadia encounter rate mod?

Posted: Mon Jul 10, 2023 12:11 pm
by amcpartymix
fafadou wrote:Please try m'y release and tell me.
It's what i tried to do.
Your patch cuts the encounter rate in half? Does it apply everywhere in the game?
pomegd wrote: If you check the part that refers to 8C4ECCE4, you will find several references to it.
Among them, find the part where the value of 8C4ECCE4 is used as a condition for branching.
Then you will find that the value to be compared in the branch is the value of 8C0DAA5A.
pomegd states that the encounter value is located multiple times in the files.

Re: Is there a Skies of Arcadia encounter rate mod?

Posted: Mon Jul 10, 2023 1:11 pm
by fafadou
Perhaps my english is top poor.
But i patch the adress he gave me in order to reduce the encounter rate by 2 every where.
If it's good, i'll build a release with the complete avoid patch pressing buttons he cleverly built.

Re: Is there a Skies of Arcadia encounter rate mod?

Posted: Tue Jul 11, 2023 12:08 pm
by amcpartymix
fafadou wrote:Perhaps my english is top poor.
But i patch the adress he gave me in order to reduce the encounter rate by 2 every where.
If it's good, i'll build a release with the complete avoid patch pressing buttons he cleverly built.
No, your English is good. I'm just trying to figure out what the new value is. What did the value start out as and what does reducing it by 2 now equal?

For example, was the encounter rate 10 and you decreased it by 2 making it 8?

Re: Is there a Skies of Arcadia encounter rate mod?

Posted: Wed Jul 12, 2023 3:12 pm
by PeteGrammarman
Would it be possible to patch this into a cdi version of the game as well?

Re: Is there a Skies of Arcadia encounter rate mod?

Posted: Sat Jul 15, 2023 8:39 am
by tubela366
Is there any mod for the DC version that lowers the encounter rates (and tweaks the EXP gain to compensate)? And if not, can I request one? It seems there's mods that patch the game in PAL to 60hz, and others that fully retranslate/undub the game, so I imagine it shouldn't be too unfeasible, but idk. It'd go a long way in making a version of the game I'd be down with replaying, and recommending to others.

Re: Is there a Skies of Arcadia encounter rate mod?

Posted: Sun Jul 16, 2023 7:53 am
by tubela366
I really wish to reduce this rate, but I don't know where I have to start to look...
[url=https:/alightmotion.wiki/]Arecusx.xyz[/url]

Re: Is there a Skies of Arcadia encounter rate mod?

Posted: Sun Jul 16, 2023 11:31 am
by fafadou
pomegd wrote:

Code: Select all

encounter value(increased by walking)
8C4ECCE4 xxxx

default threshold
8C0DAA5A 01E0
If the value of the encounters exceeds the threshold value, the fight is randomly shifted to a battle.
You can change the encounter rate by changing the threshold value.
The "rate" is here @pomegd explain everything thanks to him.
Please try this version and tell me if there is a difference, i'm not at home and no stuff :
I find here a patch version if someone want to try :
https://mega.nz/file/9vJnXaQb#P9AJSARDS ... vJ97jaw89k

The encounter is around *2 : E0 01 -> E0 02

Re: Is there a Skies of Arcadia encounter rate mod?

Posted: Mon Jul 17, 2023 2:25 am
by PeteGrammarman
fafadou wrote:Ok I find here a patch version if someone want to try :
https://mega.nz/file/9vJnXaQb#P9AJSARDS ... vJ97jaw89k

The encounter is around *2 : E0 01 -> E0 02

I had no fight even in boat with your patch dear @pomegd :
pomegd wrote:While pressing the B button, you will not be encumbered.
Therefore, there may be imperfections.

Code: Select all

us ver.
track03.bin
find:
8d f3 06 d3 38 f2 34 f2 05 89 05 d1 12 62 01 72 22 21 07 a0 09 00 e8 a1 09 00 00 00 0c 0c 57 8c
replace:
06 d3 30 60 02 c8 09 00 05 8b 05 d1 12 62 01 72 22 21 07 a0 09 00 e8 a1 09 00 00 00 4c 42 56 8c
About your last post :
There is only one encounter threshold ?
Could you tell me how you have find it please ?

Else thank you very much :)


I've tried this and works great so far! I'm at the part in the beginning at Sailor's Island and it's been so nice exploring with way fewer interruptions. Is this file just the first disc or the whole game?

Re: Is there a Skies of Arcadia encounter rate mod?

Posted: Mon Jul 17, 2023 3:59 am
by fafadou
I could try this one top and it works great :)

The 1st_read.bin is the same in both disc so yes it is.

Re: Is there a Skies of Arcadia encounter rate mod?

Posted: Mon Jul 17, 2023 12:23 pm
by amcpartymix
Can this encounter rate patch be patched over your uncensored mod?