Really cool thanks for sharing!Treamcaster wrote:This is the only one I know of...colgate wrote:Isn't this the only footage from 10six for the Dreamcast released? I don't remember seeing anything else.
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Really cool thanks for sharing!Treamcaster wrote:This is the only one I know of...colgate wrote:Isn't this the only footage from 10six for the Dreamcast released? I don't remember seeing anything else.
It might be worth chatting with the devs behind 8BitMods and see how they achieved this for their MemCard PRO for PS1 - It has support for MicroSD, and two physical buttons for switching between virtual memory cards on the fly.chrisvcpp wrote:Still, it will need some extra work and issues to solve : like how to switch VMUs while in a game.
What I was waiting for is for a Color screen VMU, but it is sure we have to wait to a Dreamcast 2Xiden wrote:The question we all want to know.... what colors will be available?
Maybe a SD card slot would be great, in order not to have a limited memoryateam wrote:NOTE: For any questions or feedback, please comment directly on this thread.
This latest prototype has been dubbed the "VM2", and its features are as follows:
- 1. New LCD with higher resolution. This will make it capable of running the original (48x32) or 2x (96x64)
2. Screen backlight
3. Internal memory of 4x VMUs
4. Internal memory for 50+ mini-games
5. USB charging
6. PC connectivity for managing both internal memories (4x VMUs backup/restore) and mini-games
7. Embedded high-capacity LiPo battery
Would be amazing to implement custom commands on the VM2 that can be issued by e.g. open menu to tell VM2 what game is being launched (and thus loading the vmu for that game). Doesn’t really help disc users but would be awesome for GDEMU users. Shouldn’t be too hard to convince TO to include it in MODE either.chrisvcpp wrote: Still, it will need some extra work and issues to solve : like how to switch VMUs while in a game. At the moment the most obvious option seems to simply unplug the VM2 from controller, select the desired VMU from the VM2 menu, and then plug again. But changing VMUs often in such a way, might be annoying..
I have hacked every light gun game, no need to change the region.TapamN wrote: There's probably other things you could do with an interceptor like this, like patch the region code on Japanese light guns.