If you manage that, try to post it well in advance of the competition end so I have time to retaliate.pcwzrd13 wrote:I'm setting my goals on a time of 2' 20" now!
Competition #17 - Soul Calibur (Ended)
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Re: Dreamcast Live Competition #17 - Soul Calibur
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Re: Dreamcast Live Competition #17 - Soul Calibur
Wow. You guys are indeed good. But damn it, I am NOT going to be left behind
What a difference .34 seconds are...
What a difference .34 seconds are...
I once was 0'43" there with Rock, and 1'03" after stage 4; only to have that fall apart at stage 7 like always. I'm usually around 1'00" with Asta after stage 3; was 0'52" in this latest entry.pcwzrd13 wrote:Just curious, what is your best time to beat the first three enemies? Mine is just under 39 seconds.
Last edited by ChrisHa2049 on Thu Sep 13, 2012 7:32 am, edited 1 time in total.
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Re: Dreamcast Live Competition #17 - Soul Calibur
What an improvement! It's cool to see someone play as Astaroth, by the way. Personally, big clunky brutes aren't for me. Too slow. But that's why it's impressive to see someone else play them so competently.
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Re: Dreamcast Live Competition #17 - Soul Calibur
Wow that stinks. You were SO close! Well at least you got the final achievement for getting under 3' 00".ChrisHa2049 wrote: What a difference .34 seconds are...
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Re: Dreamcast Live Competition #17 - Soul Calibur
Yes. I'm quite pleased with the under 3'00" achievement. And I feel I got lucky a couple rounds in that run, too. So it's all good.
Yeah, I have a soft spot myself for big dudes, and characters I don't see used much. I don't know if I'd do as well in competitive play, but CPU opponents are pretty dumb. I can often nail them with some big damaging blows. Otherwise it's spamming the (f,f+K) Shoulder Tackle move, my best friend for ring-outs! Perhaps a Youtube playthrough should be in the works...Alec1382 wrote:It's cool to see someone play as Astaroth, by the way.
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Re: Dreamcast Live Competition #17 - Soul Calibur
ok so I still haven't had time to attempt this yet, I was in Leeds all weekend getting fcuked up with my mate lol, I'll try and do this tomorrow/thursday
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Re: Dreamcast Live Competition #17 - Soul Calibur
Alright, I was definitely not serious when I said I was going for a time of 2' 20" so I can't believe I'm even posting this score! I managed to get under that! I highly doubt I could do this again. I just got extremely lucky!
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Re: Dreamcast Live Competition #17 - Soul Calibur
Are you sure you had your settings on hard!? O_o
Such a time is doable on Normal but hard!? 2:19!?
That roughly averages each round at approx. Less than 14 seconds a round (assuming no round was lost during the playthrough).
This is why "Time Attack" mode was better suited for this competition. Diffuculty setting nor fight count can be altered in this mode removing any doubt of ones total time.
Such a time is doable on Normal but hard!? 2:19!?
That roughly averages each round at approx. Less than 14 seconds a round (assuming no round was lost during the playthrough).
This is why "Time Attack" mode was better suited for this competition. Diffuculty setting nor fight count can be altered in this mode removing any doubt of ones total time.
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Re: Dreamcast Live Competition #17 - Soul Calibur
Yup, I double checked that after I got this time. I'm certain it's possible to get an even lower time than this. I was at 1:29 after I defeated the first 6 enemies. My record time to defeat one enemy is 9 seconds.CD AGES wrote:Are you sure you had your settings on hard!? O_o
Such a time is doable on Normal but hard!? 2:19!?
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Alto - lvl 39 FOnewm - GC# 12964
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Re: Dreamcast Live Competition #17 - Soul Calibur
Desperate times call for desperate... ahem... move repetition. I played cheaply, but it got the job done.
In the end, that took some doing. I'm surprised my final time came out so much lower. And yes, I am playing on hard. I checked, double checked, and triple checked.
In the end, that took some doing. I'm surprised my final time came out so much lower. And yes, I am playing on hard. I checked, double checked, and triple checked.