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Established, 2004. Dreamcast-Talk.com is a forum based community all about the Sega Dreamcast. We host Dreamcast game servers and work to revive old online games. Check back for the latest Dreamcast news and coverage for homebrew games.

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View the latest post Attachment(s) HALF LIFE CUSTOM GDI[TEST] IMR

I have built the WinCE boot file and optimized it using the WinCE devkit and ip.bin and converted it to GDI. I need people to test it for me.
It's working on DC emulators, but we know what that's like.
Instead of the bloated CDI version, I created a new WinCE boot file from the WinCE SDK to optimize ram use and speed at only 1 MB.
Download to test for hardware as well. GDEMU only; this is WinCE.

Remembr works on the redream dev build, and Demul is currently I cant test for testing on hardware.

You should see on gdemu much improved loading speed and even slightly better framerate..

since i cant test on hardware this might only work on bloody emulators..
I dont have a gdemu setup right now..
bandicam 2023-01-14 09-50-11-521.jpg
bandicam 2023-01-14 09-48-37-213.jpg
bandicam 2023-01-14 09-21-05-789.jpg
bandicam 2023-01-14 09-21-12-874.jpg

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View the latest post DCPopulous

Did anyone get this to compile?


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View the latest post Mortal Kombat 2 source code leaked.

Mortal Kombat 2 source code leaked. Check HERE

Yes guessed....Any chance for Dreamcast port??

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View the latest post The history of No Cliché and its original Dreamcast games, from Toy Commander to Agartha... not forgetting Toy Racer

The history of the French development studio No Cliché and its Dreamcast games with original concepts, from Toy Commander to Agartha... without forgetting Toy Racer.


Several Dreamcast prototypes of Toy Commander and Toy Racer are analysed and preserved, some of which are available for free download (an amazing discovery in a prototype).

Some former members of No Cliché tell us more about the history of the Lyon-based company and the development of its three games, sharing with us several sketches and photos.

I would like to thank them again for their kindness, for their testimony and for having trusted me by sending me some photos and several sketches.

I would also like to thank all the other me [...]

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View the latest post Attachment(s) Retrospective 2022 Dreamcast

Dreamcast 2022 Retrospective

hello friends, I come to make available to all of you our traditional retrospective of "Dreamcast nostalgia"
everything that happened most important and impactful and accessible in the Dreamcast Scene in 2022 gathered in one place!
Good reading!

https://m.facebook.com/story.php?story_ ... tid=Nif5oz

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View the latest post New 3D game demo Harlequest

Just saw this new indie dreamcast game project on Twitter, it’s a rogue like 3D dungeon crawler, the developer is Ross.codes and he said he’s gonna be doing a Kickstarter for the game in April 2023 I think. I jumped in the discord and downloaded the pre alpha demo and it was pretty fun for the little bit I played! You can find the link to his discord server on his Twitter if you want to download the demo and try it yourself!



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View the latest post Spirit of Speed 1937 Dreamcast/PC, its history, its development and the Broadsword Interactive archive

A 3GB archive of Spirit of Speed 1937 and 2002 (PC and Dreamcast) has been preserved. After reflection, I am not able to propose it to you.


It includes promotional, marketing, conceptual and explanatory documents about some of the game's development tools (3D Studio Max 2.5, level editor, engine etc.). The archive contains the source code of the Unreleased version of SOS 2002, development tools such as the track editor and a variety of assets (different build) for SOS 1937 such as cancelled tracks (to be confirmed).

This article allows you to see the contents of the archive and learn more about Spirit of Speed 1937, a game created by the development studio Broadsword Interactive:


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View the latest post Attachment(s) Advent Wreath Application For The VMU [HomeBrew]

Hello, Everyone! To celebrate the 24th Anniversary of the Dreamcast's First Launch, as well as the First Day of Advent, I'd like to share this VMU Application with you All! I've tested it on Dream Explorer's Emulator, ElysianVMU, and on actual VMUs. Unfortunately, it's failing to boot at the moment on the latter, due to an issue with (I think) the Header File. I'm working on fixing that now -- I also had some trouble implementing the Pulse Sound Generator and using Interrupts for the Running Clock, which I'll be asking about later {once that Header Issue is sorted.}. In the meantime, Emulator Users please feel free to try it out! The code is available on GitHub, and I'm happy to answer any q [...]

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