Picassio never got beyond an in-engine scripted sequence. There was never a game, just the paper design and an art generated sequence.
I wrote the PC part of the engine for what was original Powerboat Racing 2, this get canned and replaced with Renegade Racer. It was in many ways over the top, as we had worked with (and been paid by) Intel on the tech which would become Pentium 3 (SSE etc.). So we did a bunch of demos for them, as part that we have tools to do quite complex scripted scenes. So Picassio was a pitch that used that tech to show in-game footage.
The Dreamcast engine was based on the PC (tho with a new custom transform engine rather than the SSE based pc one), I can't remember if we actually ran Picassio on Dreamcast, though we could have. The GC/PS2 was purely 'intention' from our boss Russell try to get a deal.
NVIDIA once said that we had the fastest engine at that time (we could push more polygons than there latest card could handle, over 1.2 Millions tris with lighting a second! Hilariously low compared to now ), so it was great for doing demos, as we could throw unoptimized assets and it would still run well. We did a few car driving demos, in a similar way. Dropped in high poly car assets (over 10K per car :O) using the Renegade Racer driving engine.
Dreamcast Beta Confirm / Debunk List
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Please check the other forums in the Dreamcast section before posting here to see if your topic would fit better in those categories. Example: A new game/homebrew release would go in the New Releases/Homebrew/Emulation section: http://dreamcast-talk.com/forum/viewforum.php?f=5 or if you're having an issue with getting your Dreamcast to work or a game to boot it would go in the Support section: http://dreamcast-talk.com/forum/viewforum.php?f=42
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Re: Dreamcast Beta Confirm / Debunk List
Got some more info about Picassio. Sadly it seems the "gameplay" footage on YouTube is actually just a scripted in-engine demo and there's no actual gameplay. This is as far as it got. It apparently used the same engine as Renegade Racers.
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YouTube Channel : Dreamcast Live
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Re: Dreamcast Beta Confirm / Debunk List
I've listened about <Woody Woodpecker Racing in assembler games forum.
Seems to be the closest prototype to a release.
Seems to be the closest prototype to a release.
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Re: Dreamcast Beta Confirm / Debunk List
Do you plan to add quotes from devs you didnt talk to but had mentioned they had it running on dc? For example grand theft auto 3 with rockstar directly mentioned dc prototypes. Ssx with lead boss mentioning it was also on dreamcast. Or zone of the enders with lead programmer admiting first versions of prototypes were on dreamcast?pcwzrd13 wrote:Got some more info about Picassio. Sadly it seems the "gameplay" footage on YouTube is actually just a scripted in-engine demo and there's no actual gameplay. This is as far as it got. It apparently used the same engine as Renegade Racers.
Picassio never got beyond an in-engine scripted sequence. There was never a game, just the paper design and an art generated sequence.
I wrote the PC part of the engine for what was original Powerboat Racing 2, this get canned and replaced with Renegade Racer. It was in many ways over the top, as we had worked with (and been paid by) Intel on the tech which would become Pentium 3 (SSE etc.). So we did a bunch of demos for them, as part that we have tools to do quite complex scripted scenes. So Picassio was a pitch that used that tech to show in-game footage.
The Dreamcast engine was based on the PC (tho with a new custom transform engine rather than the SSE based pc one), I can't remember if we actually ran Picassio on Dreamcast, though we could have. The GC/PS2 was purely 'intention' from our boss Russell try to get a deal.
NVIDIA once said that we had the fastest engine at that time (we could push more polygons than there latest card could handle, over 1.2 Millions tris with lighting a second! Hilariously low compared to now ), so it was great for doing demos, as we could throw unoptimized assets and it would still run well. We did a few car driving demos, in a similar way. Dropped in high poly car assets (over 10K per car :O) using the Renegade Racer driving engine.
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Re: Dreamcast Beta Confirm / Debunk List
No, this is really just my own personal list. I'm only adding info for games that I've personally confirmed.cloofoofoo wrote:Do you plan to add quotes from devs you didnt talk to but had mentioned they had it running on dc? For example grand theft auto 3 with rockstar directly mentioned dc prototypes. Ssx with lead boss mentioning it was also on dreamcast. Or zone of the enders with lead programmer admiting first versions of prototypes were on dreamcast?
PSO Characters:
Teal'c - lvl 119 HUcast - GC# 11666
Alto - lvl 39 FOnewm - GC# 12964
YouTube Channel : Dreamcast Live
Teal'c - lvl 119 HUcast - GC# 11666
Alto - lvl 39 FOnewm - GC# 12964
YouTube Channel : Dreamcast Live
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Re: Dreamcast Beta Confirm / Debunk List
this is a very valuable resource that you have given to us.
thanks pc.
thanks pc.
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Re: Dreamcast Beta Confirm / Debunk List
3d motion controls for Skies?
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Sent from my Pixel 3a XL using Tapatalk
- pcwzrd13
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Re: Dreamcast Beta Confirm / Debunk List
Update: Added new info on Renegade Racers! I'm told the game was 100% completed but the publisher didn't think it was worth the cost of releasing it on a platform that was on its way out. I actually might be able to get ahold of the completed build but it might be a while. No guarantees but I'm pretty confident.
As in moving a character around in 3D space. Not motion controls. lolcolgate wrote:3d motion controls for Skies?
PSO Characters:
Teal'c - lvl 119 HUcast - GC# 11666
Alto - lvl 39 FOnewm - GC# 12964
YouTube Channel : Dreamcast Live
Teal'c - lvl 119 HUcast - GC# 11666
Alto - lvl 39 FOnewm - GC# 12964
YouTube Channel : Dreamcast Live
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Re: Dreamcast Beta Confirm / Debunk List
Well I'm sure this is going to disappoint a few people but I'm now able to confirm that SSX was never playable on Dreamcast. While Dreamcast was the original target console very early on, prototyping was only done on PC. Console development didn't start until the switch to PS2.
From the executive producer:
From the executive producer:
I don't have that much to share on the topic other than very early on in the development of what became SSX we were prototyping in a PC environment initially thinking that it might make sense for the Dreamcast. However, when EA leadership was unable to make a deal with Sega that made sense for EA, we were told that we (as a company) would not be focusing on Dreamcast as a platform. At that point, we began to move our focus to the PS2, which I believe ended up being a better fit for what we were trying to do title.
PSO Characters:
Teal'c - lvl 119 HUcast - GC# 11666
Alto - lvl 39 FOnewm - GC# 12964
YouTube Channel : Dreamcast Live
Teal'c - lvl 119 HUcast - GC# 11666
Alto - lvl 39 FOnewm - GC# 12964
YouTube Channel : Dreamcast Live
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Re: Dreamcast Beta Confirm / Debunk List
EA didn't publish any games for the system so not surprising.pcwzrd13 wrote:Well I'm sure this is going to disappoint a few people but I'm now able to confirm that SSX was never playable on Dreamcast. While Dreamcast was the original target console very early on, prototyping was only done on PC. Console development didn't start until the switch to PS2.
From the executive producer:I don't have that much to share on the topic other than very early on in the development of what became SSX we were prototyping in a PC environment initially thinking that it might make sense for the Dreamcast. However, when EA leadership was unable to make a deal with Sega that made sense for EA, we were told that we (as a company) would not be focusing on Dreamcast as a platform. At that point, we began to move our focus to the PS2, which I believe ended up being a better fit for what we were trying to do title.
- pcwzrd13
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Re: Dreamcast Beta Confirm / Debunk List
It seems as though they weren't 100% against it but nothing ever actually happened obviously. There's a rumor that Urbz: Sims in the City started out as game for PC and Dreamcast but websites that state this don't cite any sources. I'm trying to see if I can confirm this. I managed to contact the producer who said he didn't recall anything about a Dreamcast version but admitted his memory is a bit fuzzy. I'm waiting to hear from others.dubcity wrote:EA didn't publish any games for the system so not surprising.
PSO Characters:
Teal'c - lvl 119 HUcast - GC# 11666
Alto - lvl 39 FOnewm - GC# 12964
YouTube Channel : Dreamcast Live
Teal'c - lvl 119 HUcast - GC# 11666
Alto - lvl 39 FOnewm - GC# 12964
YouTube Channel : Dreamcast Live