General Dreamcast discussion applies here. Before posting here please check the other forums in the Dreamcast section to see if your topic would fit better in those categories.
Forum rules
Please check the other forums in the Dreamcast section before posting here to see if your topic would fit better in those categories. Example: A new game/homebrew release would go in the New Releases/Homebrew/Emulation section: http://dreamcast-talk.com/forum/viewforum.php?f=5 or if you're having an issue with getting your Dreamcast to work or a game to boot it would go in the Support section: http://dreamcast-talk.com/forum/viewforum.php?f=42
After many years of trying to learn how to find hex code locations in a memory editor and then where those hex chains can be found in an executable (hex editing not memory) and then where the actual ASM might be found.
Sorry if my definitions make no sense.
This is the video that allowed me to finally figure it out.
I've always wanted to know howto relate memory code location to the executable and then its following ASM. No1 would ever help me with this. Not until I stumbled onto this video did it finally click.
At first the answer I thought to the question in the topic was no except for literally one class of cases, that being light gun games on a real back...