Bleemcast conspiracy *disclaimer tin foil necessary*

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fafadou
dirty sailor
Posts: 175

Re: Bleemcast conspiracy *disclaimer tin foil necessary*

Post#191 » Sat Feb 15, 2020 6:28 am

Yeah I must be only agree with @Anthony817 :-)

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Ian Micheal
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Re: Bleemcast conspiracy *disclaimer tin foil necessary*

Post#192 » Sat Feb 15, 2020 11:09 am

Anthony817 wrote:
Ian Micheal wrote:Good to find more facts about things.. Glad you found it years .. ago i wish i found your post not found it my self with lots of disks lol.. Removing cdda or linked xa works some times but this game proves not all the time..


Hey man, you tried your best mate, that is all we could ever hope for. ;)



Here's all the tools i have found that help with modding games and fixing menus
This tool you can convert repack tim files mod ps1 game menus art etc pack it back
http://romhacking.ru/news/reliz_timview ... 05-18-1702

jPSXdec
Can decode some unique movie types
Converts with the correct colors
More accurate frame rate detection
Cross-platform (Windows, Mac, Linux)
Source code available
Also has modding capabilities: replace STR video, replace XA audio, and replace Tim images.

https://www.romhacking.net/utilities/658/

this lets you play view find the files you need to mod..

Also many great tools here for making hacks modding iso and debugging.
http://rgcorp.ucoz.net/publ/great_staff ... s/2-1-0-24

You can do a lot with all this stuff been able to make custom menu titles and splash screens that replace messed ones on bleemcast..

We can mod some games to look work better on what we have..
https://www.youtube.com/channel/UCeVCRA ... whHyKp6OsA my youtube channel of my projects running :)

https://discord.gg/ZHb4rCq discord for my projects :)

https://twitter.com/IanMicheal10 Reach me on twitter:)

Source code to my projects
https://github.com/ianmicheal :)

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Ian Micheal
Wazza
Posts: 1246
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Re: Bleemcast conspiracy *disclaimer tin foil necessary*

Post#193 » Sat Feb 15, 2020 9:48 pm

On thing ive found why some of the FMV is messed up Red = black if you make a str thats just red it renders black in bleemcast same with a tim file with 15bit pal.. why some menus are missing.. decoder it has the wrong pal
https://www.youtube.com/channel/UCeVCRA ... whHyKp6OsA my youtube channel of my projects running :)

https://discord.gg/ZHb4rCq discord for my projects :)

https://twitter.com/IanMicheal10 Reach me on twitter:)

Source code to my projects
https://github.com/ianmicheal :)

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deluxux
Heroine Console
Posts: 484

Re: Bleemcast conspiracy *disclaimer tin foil necessary*

Post#194 » Sat Feb 15, 2020 10:01 pm

With this technological break-thru we can get almost all games working. Great work Ian Micheal!

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Anthony817
Shark Patrol
Posts: 2974

Re: Bleemcast conspiracy *disclaimer tin foil necessary*

Post#195 » Sat Feb 15, 2020 10:47 pm

So is there any way to fix it so FMV''s render correctly? I know megavolt said it was one of the things he wanted to eventually get working from Bleemshell.
Image

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deluxux
Heroine Console
Posts: 484

Re: Bleemcast conspiracy *disclaimer tin foil necessary*

Post#196 » Sat Feb 15, 2020 11:30 pm

YES it is possible... This quote might clear things up..

VGS was considered a 'virtual machine'; a software version of a PlayStation. bleem! differed from this in that it used a method, coined by Linden as 'dynamic recompilation', which involved writing subroutines that recognised certain types of functions on the fly, then recompiled them in a way that could be understood by the hardware of the chosen machine. This was the process that allowed for bleem! to go further than Connectix's VGS had, with support for increased resolutions, anti-aliasing and even transparency effects, such as the glow of a fireball or the smoke from car tyres.


https://www.eurogamer.net/articles/2017 ... y-of-bleem

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SMiTH
Vagabond
Posts: 701

Re: Bleemcast conspiracy *disclaimer tin foil necessary*

Post#197 » Tue Feb 25, 2020 7:19 pm

Image

BLEEM!BOOT.cdi

This is a proof of concept, multimenu bleem!cast boot disk.

CRACKED BLEEM!CAST BETA (BLUE) includes bleem4DC.ini with debug flag enabled.
BLEEM!CAST BETAS: (BLUE, GREEN, ORANGE, PURPLE, YELLOW) are encrypted.
The ip.bin is from the original 66739 source.

----------------------------------------------------------------------------
bleem4DC.ini:

VERSION=DC

DEBUG=1
AUTH=1

[TITLES]
ID=
Title=
Flags=
----------------------------------------------------------------------------

I put this together in a few minutes to show what a multimenu for bleem could look like.

The multimenu can be used on bleemed selfboot disks too, although it is a bit more convoluted to create.

The point of having all of the beta colors eventually cracked is to have a selectable multimenu for each color!
Attachments
BLEEM!BOOT.rar
(2.27 MiB) Downloaded 14 times
Image
Image
Image

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Bob Dobbs
Sub Genius
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Re: Bleemcast conspiracy *disclaimer tin foil necessary*

Post#198 » Wed Feb 26, 2020 12:08 am

Nice
Regards,
Bob Dobbs

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deluxux
Heroine Console
Posts: 484

Re: Bleemcast conspiracy *disclaimer tin foil necessary*

Post#199 » Wed Feb 26, 2020 12:11 am

Any Idea we can use this with BleemShell?

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Anthony817
Shark Patrol
Posts: 2974

Re: Bleemcast conspiracy *disclaimer tin foil necessary*

Post#200 » Wed Feb 26, 2020 12:15 am

I think he wants this to be used in the theoretical event that somebody cracks the other Bleem beta colors. So I don't see much use in using it on Bleemshell since megavolt could just add a setting in the menu to load cores, like my idea with switching between retails and beta for games. I reckon we would have to use like "Press X key to choose core to load" setting or something similar for each game.

But Smith is on the right track here, just we need to see if maybe JC could look at doing the other betas later on. I think he is probably tired of my asking him about Bleem protections at this point though haha. Been asking him for the bast year.
Image

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