Dreamcast Controllers

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CD AGES
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Re: Dreamcast Controllers

Post#31 » Fri Jul 17, 2020 4:13 pm

Rolly wrote:Does anyone with a RetroFighters Striker DC controller have a problem with the analog stick?
I tested a lot of games and in a few I have a strange problem with moving e.g. in LOL Lack of Love - the character only moves in one direction..
In Time Stalkers there is a problem with moving the character in the upper-left direction..
It's a new controller and that's enough strange problem that does not occur on org. joypad.


I didnt get one myself. I couldnt justify purchasing a 3rd party controller at near full price when i can still purchase an official 1st party controller for even cheaper.

Honestly, I've been hearing a few negatives regarding this controller in terms of build quality after post release.
Particularly on the subject of the analog, Dpad and triggers either breaking or not being very intuitive. My biggest fear about that controller was always build quality.
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megavolt85
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Re: Dreamcast Controllers

Post#32 » Fri Jul 17, 2020 4:13 pm

Rolly wrote:Does anyone with a RetroFighters Striker DC controller have a problem with the analog stick?


RetroFighters have problem in all games from Climax Graphics \ Crazy Games.

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Re: Dreamcast Controllers

Post#33 » Fri Jul 17, 2020 5:07 pm

Rolly wrote:Does anyone with a RetroFighters Striker DC controller have a problem with the analog stick?
I tested a lot of games and in a few I have a strange problem with moving e.g. in LOL Lack of Love - the character only moves in one direction..


Huh, I thought that was a quirk with the game, that you could only move diagonally. I'll have to try it with one of my original controllers, but yeah in LOL I could only move when pointing the analog stick diagonally.

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Re: Dreamcast Controllers

Post#34 » Sat Jul 18, 2020 4:19 am

I'm outright not buying any new DC controllers until one adds/utilises the DC's built-in compatibility for the secondary stick. Sure officially released titles won't use it (Such as Quake 3 Arena) as they weren't built with it in mind, but then these games won't see any performance improvement with a Retrofighters or Retro-bit pad anyway. However homebrew FPS etc could utilise it, and potential mods for existing titles down the line is at least a possibility but only if the pad exists to test it with.

I have 4 official DC controllers, all still working fine. Retro-Bit controllers are exceptional (I have 2 - a Saturn and a Mega Drive wireless 2.4Ghz versions which are excellent) but wireless may be hard to justify for DC due to VMU so the only benefit would be that additional stick. No stick, no money.

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megavolt85
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Re: Dreamcast Controllers

Post#35 » Sat Jul 18, 2020 6:51 am

Quake 3 Arena and Unreal Tournament support second stick

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Roareye
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Re: Dreamcast Controllers

Post#36 » Sat Jul 18, 2020 7:14 am

megavolt85 wrote:Quake 3 Arena and Unreal Tournament support second stick

Even more reason why RetroFighters and Retro-Bit controllers make zero sense.

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