deluxux wrote:Thanks for the interview, really clears some things up how much of a bully $ony really is. I hope all Dreamcast and Bleem!Cast fans will boycott $ony and the upcoming PS5. (Buy an Android TV/Tablet and Cyboid instead)
I'm happy to know we aren't upsetting Mr. Linden by trying to expand, tribute and showcase the bleem!cast software.
I understand 200% why he was upset about it, first you get ripped off by sony and now even the Dreamcast fans that were testers are ripping you off leaking code.
I didn't think it was much surprise the fact that most of the games for sale on PlayStationNetwork also run in Bleem!
Yeah that is true, that code went on to be used for them to run all the PSX games for sure, and possibly even the PS2 Software emulated games on PS3. Anybody ever wonder why the PS3 emulated so MANY Sony games well? Sure it was not almost 100% like the early backwards compatible systems, but it was damn near CLOSE! Anybody who owns a Jailbroke PS3 has access to this internal emulator that was used for many PS2 classics on the PSN.
At least that settles it, he came out and said what many of us had thought over the years, myself included. Sony did use his Bleem in the PS3 at least. PS2 still had a PSX chip on board for those games. Still though, it felt like a kick to the nuts reading that part.
Oh well, we can move on now I guess, and be content with all the improvements made to Bleem over the years like with megavolt85's amazing Bleemshell menu that is feature packed, and then there are the retail bleem games that were hacked to skip disc check. I personally made a compatibility list with the help of the community back when I was a modorator over at Theisiozone back in the day.
http://web.archive.org/web/201808162256 ... =27&t=3665
Not only that, but japanese_cake is removing all protections from the retail discs, so the possibility exists to add those 3 disc's binaries to the Bleemshell menu as cores for increased compatibility. This means more compatible games with working FMV's actual real analog compatibility and we never know, someday maybe the possibility to have saves fully working on every working game we discover? I remain optimistic on the saves part, but the FMV's and analog worked on the games with disc check hacked.
Due to the fact that Bleem was written in 100% SH4 Assembly code, and had some extremely tough protections, If you would have told me 10 years ago that the retail bleem discs would have been working from a burnt CDR, let alone have as many developments, findings and improvements over the years as it has, I would not believe you. The fact that there is still so much left to discover with Bleemcast all these years later is pretty great. I just hope people like Megavolt, deluxux, and japanese-cake continue to help us make PSX games on Dreamcast an even more enjoyable experience for years to come.