DINOSAUR KING (2005)
I WAS SEARCHING ABOUT SEGA ARCADE SYSTEMS/GAMES RELEASED BETWEEN 1998 AND 2008 THAT WOULD HAVE SIMILAR SPECS TO DREAMCAST (WONDERING FOR FUTURE PORTS) AND FOUND THIS GAMES:
https://flyers.arcade-museum.com/?page= ... he+ArchiveSOME OF THEM LIKE "DINOSAUR KING" WERE DEVELOPED FOR THE "SEGA AURORA" ARCADE SYSTEM (OR "SEGA SYSTEM SP") AND HAS THIS SPECS:
https://segaretro.org/Sega_System_SPSONIC AND TAILS SPINNER (2003)
THE NEXT ARCADE SYSTEM TO DREAMCAST TIME WAS THE "SEGA CHIHIRO" THAT IT IS SAID IS A "XBOX" BASED:
HARDWARE DESCRIPTION
System : X-Box based configuration.
CPU : Intel Pentium III 733MHz (133MHz FSB)
Graphics : nVidia XChip 200MHz (based on the nVidia GeForce 3)
Sound Hardware :
1. Cirrus Logic CS4630 Stream Processor (20-bit DAC, programmable to handle 3D sound streams, 2D sound (including DLS-compatible MIDI), MP3 acceleration, Sensaura environmental effects, and other functions)
2. Other sounds may be generated by the CPU via software engines.
3. nVidia nForce (Real time Dolby Digital 5.1 encoding)
RAM : Upgradable Module, from 64MB upwards (Outrun 2 has 512MB)
Media : Sega GD-Rom
Polygons : 125M Polys/sec (Theoretical Maximum)
Rendering Speed : 4.0 G pixel/sec
Features : Programmable vertex and pixel shading, hardware Transform & Lighting engine, Quincunx FSAA, Anisotropic filtering, bump mapping, hardware lighting, particle effects, other standard 3D features).
SEGA CHIHIRO:
http://www.system16.com/hardware.php?id=729