Future.zip (Futuristic City) ninja sample example code - some1 wanna compile?

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SMiTH
Black Mesa
Posts: 1492

Re: Future.zip (Futuristic City) ninja sample example code - some1 wanna compile?

Post#11 » Thu Apr 01, 2021 1:26 am

neo,
i figured it out.
Last edited by SMiTH on Thu Apr 01, 2021 6:12 am, edited 1 time in total.

SMiTH
Black Mesa
Posts: 1492

Re: Future.zip (Futuristic City) ninja sample example code - some1 wanna compile?

Post#12 » Thu Apr 01, 2021 6:12 am

it works on an emulator but on real hardware it is glitched.
is that because it is written for set4?
still pretty damn cool though.
thank you for the files neo.

mrneo240
Rank 9
Posts: 926

Re: Future.zip (Futuristic City) ninja sample example code - some1 wanna compile?

Post#13 » Thu Apr 01, 2021 10:14 am

Yea you "just" need to replace all the set4 stuff with dreamcast stuff which sounds simple and it probably is. I'm not very familiar with the katana and earlier sdks so I got there and just stopped.

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ShindouGo
Power Stone
Posts: 584

Re: Future.zip (Futuristic City) ninja sample example code - some1 wanna compile?

Post#14 » Wed Nov 10, 2021 4:22 pm

SMiTH wrote:it works on an emulator but on real hardware it is glitched.
is that because it is written for set4?
still pretty damn cool though.
thank you for the files neo.


I tried to get it to work but I can't.
I have put the contents of the "GD_Root" folder at the root of the CD, as well as the "PVRMODEL" folder but it doesn't work.
I forgot something ?

SMiTH
Black Mesa
Posts: 1492

Re: Future.zip (Futuristic City) ninja sample example code - some1 wanna compile?

Post#15 » Wed Nov 10, 2021 8:25 pm

i don't remember.
i will check it out again and see if i can figure it out for ya.

SMiTH
Black Mesa
Posts: 1492

Re: Future.zip (Futuristic City) ninja sample example code - some1 wanna compile?

Post#16 » Wed Nov 10, 2021 9:12 pm

ok, just checked it out.
from what i remember i got the textures working better, so you might want to try a few things to get it working with more textures.
(post a .cdi for us when you get it working with more textures)

don't unscramble test.bin, empty.bin
gd_root files goto root
pvrmodel folder root or not does not seem to matter.

made a selfboot .cdi for ya (only works on emulators)
all credit goes to mrneo240 for creating a .bin of this sdk sample for us.
Attachments
FUTURE.rar
(5.24 MiB) Downloaded 196 times

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ShindouGo
Power Stone
Posts: 584

Re: Future.zip (Futuristic City) ninja sample example code - some1 wanna compile?

Post#17 » Thu Nov 11, 2021 11:39 am

Thanks @SMiTH and @mrneo240 ;)

I tested and indeed it is unfortunately buggy. I think that despite everything, it may interest @Loloretro :)

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mistamontiel
Shark Patrol
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Re: Future.zip (Futuristic City) ninja sample example code - some1 wanna compile?

Post#18 » Thu Nov 11, 2021 11:44 am

So that means no to the ODEs no to the MODE?

SMiTH
Black Mesa
Posts: 1492

Re: Future.zip (Futuristic City) ninja sample example code - some1 wanna compile?

Post#19 » Thu Nov 11, 2021 9:23 pm

ShindouGo wrote:I tested and indeed it is unfortunately buggy. I think that despite everything, it may interest @Loloretro :)


did you try getting any of the textures to work?
i remember getting it to load with more textures than what is working on the cdi i posted.
let me know.

mistamontiel wrote:So that means no to the ODEs no to the MODE?


i don't know.
it does load on dreamcast, but it shows only half of the screen from what i remember.
its still cool to see this sample working though.
props to mrneo240.

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Ro Magnus Larsson
Vagabond
Posts: 795

Re: Future.zip (Futuristic City) ninja sample example code - some1 wanna compile?

Post#20 » Tue Mar 28, 2023 10:11 pm

Is this game working in Dreamshell ?
Ro Magnus
Argentina.-

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