Moderators: pcwzrd13, mazonemayu
We might have discussed internally doing a dreamcast version, but we never got as far as doing an actual build for dreamcast, so it was never really seriously considered.
It was rendering at a good frame rate but no ai or gameplay. Also the controls weren’t remotely figured out.
The planning for the DreamCast version of UFC TAP was well underway; the first UFC game sold very well, and of course, my own production was going to be mainly on Dreamcast.
I wrote the proposal, worked out the details of the contract with Anchor and the price, and was just about to get the contract signed. However, the president of Anchor at the time was a money-maker, and since UFC had received good reviews in the US, THQ approached me. They didn't tell us about it, and tried to get a lot of development money by weighing the two sides of the equation.
In the end, they ended up grabbing more than twice the amount of money from THQ for the UFC development that CRAVE had offered, and they ended up making a WWE game.
In other words, the development of the Dreamcast version of UFC TAPOUT was cancelled, and they took the project to Dreamfactory, which at the time was developing an Xbox title with Microsoft, so they decided to develop it on the Xbox while using that engine.
pcwzrd13 wrote:Here's some info on UFC: Tapout. Unfortunately it was still in planning stages before cancellation so no Dreamcast version exists.The planning for the DreamCast version of UFC TAP was well underway; the first UFC game sold very well, and of course, my own production was going to be mainly on Dreamcast.
I wrote the proposal, worked out the details of the contract with Anchor and the price, and was just about to get the contract signed. However, the president of Anchor at the time was a money-maker, and since UFC had received good reviews in the US, THQ approached me. They didn't tell us about it, and tried to get a lot of development money by weighing the two sides of the equation.
In the end, they ended up grabbing more than twice the amount of money from THQ for the UFC development that CRAVE had offered, and they ended up making a WWE game.
In other words, the development of the Dreamcast version of UFC TAPOUT was cancelled, and they took the project to Dreamfactory, which at the time was developing an Xbox title with Microsoft, so they decided to develop it on the Xbox while using that engine.
At Blitz we developed a cross-platform engine, BlitzTech and wrote everything on this. This made porting to different platforms cheaper and easier than normal. It was fairly easy to port from PSOne to Dreamcast… and we produced Glover (original) for PSOne and would have offered Hasbro a Dreamcast version.
However, Glover 2 was in development on N64 only. Had we managed to get close to completion, we would have offered a PSOne and Dreamcast version to Hasbro.
But we didn’t get far enough to pitch Glover 2 on those platfrom before the game was cancelled ☹
So I can confirm – NO Dreamcast work was done for Glover or Glover 2.
cloofoofoo wrote:If youre talking to crave can you check what happened to waverunner? Pretty sure it was them who were supposed to release the dreamcast port.
MisterSheeple wrote:Why isn't Geist Force on this list?
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