@bluecrab it might be cool to have GLdc in KOS ports alongside libGL (e.g libGLdc + include/GLdc/GL.h) because it's not going to be a directly compatible replacement (different header constants, different swap buffers call etc.)
It would also allow people to test GLdc before switching over.
It'll probably be "ready" enough for that once I've fixed the final bugs in the near z clipping and implemented multitexturing, which will be soon.