androiddreamcast wrote:Tell me about your ideas for a beat em game and free roaming action game .
Well I used the "free roaming action game" term loosely because I didn't really know how else to call the genre the game was supposed to be.Title
: P.E.T.S. - Pesky, Evermoving, Troublemaking Stinkers (don't ask where that came from, lol)Genre
: Free roaming Action/Platforming/Pet simulationPlayers
: 1 (2 player competitive mode?)Similar to/inspired by
: Catlateral damage, Goat simulatorDescription
: ever had a pet that looked like the cutest thing in the world but just made your house and life a living hell? No? Well, lucky you. Yes? Well, now here's your chance to find out what's it like to be that little bastard. In this "pet simulation" (for a lack of a better term) you control an adorable looking stinker who is a family pet, and as such, you can roam around the place as you will, and do whatever the hell you want. You can play the cute little angel and make your owners proud, or annoy the hell out of them every way possible. With tons of ways to frustrate your owners, there's a lot to explore and experiment..and laugh at the result that is the chaos and mayhem you just caused for those poor bastards..Dropbox link
So yeah, the game is you controlling a house pet (cat, dog or parrot) in a normal, quiet city outskirts/downtown neighborhood where humans live thier everyday life (kinda like they do in Shenmue). Being a pet, you can do whatever you want: be a good little pet, or cause havoc and annoy the hell out of your owners and neighbors. The "point" of the game is to just laugh at the various ways you can annoy people and their reactions.Title
: Raging StreetsGenre
: 2D side-scrolling Beat 'em upPlayers
: 1-4Similar to/inspired by
: Streets of Rage 1/2/3Description
: A Streets or Rage/Bare Knuckle inspired beat 'em up, trying to take what was good in the series to the next level while also fixing its flaws (invisible walls, enemies out of reach when offscreen), plus incorporating a new approach with the controls and new elements/features. The game is less linear as the player(s) has a whole city to explore, choosing any route to the goal through the city (under the time limit), resulting in a big replay value. With a combat system to ensure this game isn't simply mashing the same 1 button over over and over. Lots of moves, weapons, enemies+bosses and places to explore.Dropbox link
If there's a game I wish could become reality out of my ideas, this would definitely be the one. You control characters in the old school 2D side view, but while in the classic beat 'em ups you could only attack forward and maybe backward, in Raging Streets you can attack in pretty much any direction in a full 360° circle (or at least in an 8-way direction). You can do this by holding down either the 'Punch attack mode' or 'Kick attack mode' (or both for punch + kick combo) button and tap the direction on the D-pad (or analog stick) you want to attack in. Naturally, enemies could attack from any direction as well, so you could end up being surrounded by enemies.
Also, there would be no invisible walls and enemies going out of screen, annoying the hell out of the players (I know it always annoys me as hell). You can decide to just try and run across the stage, but the enemies will follow you, so in the end you'll just end up surrounded by an army of enemies kicking your ass.