Midsummer by Duranik

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cloofoofoo
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Re: Midsummer by Duranik

Post#41 » Thu Jun 30, 2022 9:29 pm

Wrath of Khan wrote:
SWOS wrote:Not sure if this has been revealed before - I know the game was still listed on Dreamcast Junkyard as a game in development for 2021 and beyond.

Unfortunately the game is now being halted due to the programmer not being able to continue with the project - the music and graphics however are pretty much all done.

Can they look for a new programmer to take over the project?


Probably not considering they are brothers and this a hobby for two industry professionals.

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mazonemayu
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Re: Midsummer by Duranik

Post#42 » Fri Jul 01, 2022 2:41 am

SWOS wrote:Not sure if this has been revealed before - I know the game was still listed on Dreamcast Junkyard as a game in development for 2021 and beyond.

Unfortunately the game is now being halted due to the programmer not being able to continue with the project - the music and graphics however are pretty much all done.


So what happened to him?
We are SEGA generation.

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DCGX
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Re: Midsummer by Duranik

Post#43 » Fri Jul 01, 2022 8:41 am

SWOS wrote:Not sure if this has been revealed before - I know the game was still listed on Dreamcast Junkyard as a game in development for 2021 and beyond.

Unfortunately the game is now being halted due to the programmer not being able to continue with the project - the music and graphics however are pretty much all done.


I'm curious too. Was there a statement somewhere or how do you know?

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dark
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Re: Midsummer by Duranik

Post#44 » Fri Jul 01, 2022 9:03 am

Do you suppose that this game was intended to be a sidescroller like Shinobi where you can stop walking and/or move backwards, or that it was intended to be like an autoscrolling shmup with a human character who consistently moves forward at all times, like Atomic Runner Chelnov?

The latter would be more similar to Sturmwind and probably lead to better graphics, as it could chuck the stuff you passed out of ram as soon as you move past it, instead of trying to store most of an entire level in ram.

I'm inspired to ask this since the alpha footage has the character moving forward at a steady pace at all times... though perhaps that's just because the programming was at an early stage.

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DarkSynbios
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Re: Midsummer by Duranik

Post#45 » Fri Jul 01, 2022 11:28 am

Only need the fans show more interesting and send them a lot of emails.

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mazonemayu
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Re: Midsummer by Duranik

Post#46 » Fri Jul 01, 2022 1:55 pm

DarkSynbios wrote:Only need the fans show more interesting and send them a lot of emails.



If only they hadn’t taken down their FB page or if there was a way to contact em through their website, but there isn’t…
We are SEGA generation.

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SWOS
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Re: Midsummer by Duranik

Post#47 » Fri Jul 01, 2022 4:44 pm

DCGX wrote:
SWOS wrote:Not sure if this has been revealed before - I know the game was still listed on Dreamcast Junkyard as a game in development for 2021 and beyond.

Unfortunately the game is now being halted due to the programmer not being able to continue with the project - the music and graphics however are pretty much all done.


I'm curious too. Was there a statement somewhere or how do you know?


I sent an email, I think to the address on their website and received a reply from Johannes that "due to bad health issues of my brother" the game is on hold. It then continues that "maybe we can find a solution later but for now i wouldn't hold my breath."

I don't know what the health issues are, I sent a reply wishing him a speedy recovery but didn't want to pry as it sounds quite serious.

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NeoSnk
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Re: Midsummer by Duranik

Post#48 » Sun Oct 09, 2022 6:57 pm



Up! Any news about the game?
For tutorials and homebrews access Titan Game Studios: https://titangamestudioscom.wordpress.com/
For interviews and gameplay support me on YouTube:
https://www.youtube.com/@NaiAdventure/featured

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