Iron Dreamcast wrote:I get that you made this post awhile ago but there are 2 new games. First is Sonic Mania a 2D game in the style of the classics, black eyes and everything. Then there is Sonic Forces a 3D game that plays like the other modern titles but they are taking inspiration from them all. There are 3 playable characters, Modern Sonic, Classic Sonic who will be like he was in Generations, and you get to create your own character which seems 1/3 Shadow The Hedgehog (2005) 1/3 Sonic Colors (20010) and 1/3 Sonic Boom Rise Of Lyric (2014)
But SA3 should NOT happen, Sega has lost their touch the last time we got an Adventure styled game was in 2006 with Sonic 06 and everyone hated that game. They should stick to the boost since it seems to work well, Colors and Generations got good reviews and Unleashed's Daytime levels were praised as the best 3D levels in the whole series. If SA3 happened everyone will hate it, b/c when Sonic 4 came out, people complained about EVERYTHING.
Imo the closest we came to SA3 was Heroes, it had a similar art style (which I friggin' adore btw) similar music, it had the original voice cast, the plot was like a cartoon, and Sonic and friends control like their Adventure counterparts.
I would argue on a few points you make.
1: People didn't hate Sonic 2006 because it was an Adventure style game. They hated it because it was an incomplete, incompetent take on the Adventure style game. The same way people didn't hate Sonic 4 because it was a 2D classic style game, they hated it because it was an incompetent 2D classic style game. The style is not the problem, it's the quality of them. Otherwise, why the hell would have they allowed for Sonic Mania to happen if they think the style is no longer desired/wanted by the audiance?
2: The boost never worked well, not in Unleashed, and not in any other following games. At best it should have been a 1 game only gimmick like the sword gameplay in Black Knight. In the classic (and imo the Adventure games we well), going fast was a reward for being a skilled player and not bumping into everything. With the boost, there is no reward. Even if you hit something, by a press of a button, you're already at full speed again. Not to mention boosting on a rail and boosting in midair makes absolutely no sense at all, and since it makes you pretty much invulnerable, takes almost every challenge away. And the character controls terribly. You're either going way too fast, or way too slow, turning is almost impossible when boosting. Imo the boost centered games had terrible control of the character in every way. Not to mention the gameplay is more automated and scripted than ever. Grinding is 100% scripted, momentum has been thrown out the window in favor of constant speed. Also, we have been only getting 1 playable character for like a decade now, always only Sonic...he might be the main character, but it shows their lack of creativity if they can't come up with something for Tails or Knuckles as well, because I don't think they are impossible to incorporate into a 'modern' game.
3: I agree that SA3 should NOT happen, at least not by SEGA or the current Sonic Team, because they have been proving for a decade now that they are incompetent at making Sonic games. But in the proper hands, a good SA3 could and should be made. Because it's not the Adventure style gameplay that's the problem...it's just SEGA/Sonic Team.