(GET IN HERE) Requesting QuakeDC Source Code From Titanium Studios CEO Twitter

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Ian Micheal
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Re: (GET IN HERE) Requesting QuakeDC Source Code From Titanium Studios CEO Twitter

Post#31 » Wed Jan 16, 2019 4:20 pm

Im working on re porting it to WInce since i ported quake 1 to KOS example Radquake.. Really it should not be that hard.. Really a matter of converting OpenGL to Wince subset of directX .. Infact i dont know why some one has not done it.. With the skill here.. Im going to null port the code base and work from there..

It would be easyer thou if they just released it.. Would save me a few month's

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