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(GET IN HERE) Requesting QuakeDC Source Code From Titanium Studios CEO Twitter

Posted: Fri Mar 16, 2018 2:50 pm
by DR TEAMCAST
we had a great idea on the skype group while discussing quake 1 on dreamcast

titanium studios created an incredible port for the Quake 1 engine way back in 2000. supposedly it only took 1.5 weeks to complete using Windows CE. there is a chance they still have this source code

the CEO of titanium studios is on twitter, and he only has 27 followers. so if all of us here politely requesting he distribute the source code, for the reason of adding 56k multiplayer support and while explaining the current thriving situation of dc online
https://twitter.com/Jayeson_LS

the open source build we currently have only runs at 320x240 resolution, among other inferiorities compared to the titanium studios port. people even as recent as this year expressed interest in improving the current makaqu quake port, but having the TS QuakeDC build would bypass that, and allow for development of games or porting mods quickly

it's worth a try. he might not use the twitter too much, but he will see the tweets eventually. unlike trying to contact CEOs of larger devs like Gearbox

you can also find an email for titanium studios here, but office people will likely discard it as solicitation
http://www.titaniumstudios.com

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brazillian facebook group "Dreamcast Ultimate" has joined efforts
https://www.facebook.com/DreamcastUltim ... =3&theater

Re: (GET IN HERE) Requesting QuakeDC Source Code From Titanium Studios CEO Twitter

Posted: Fri Mar 16, 2018 2:54 pm
by NeoSnk
Done!!!

"@Jayeson_LS Hey Jayeson, since many Dreamcast games had the online mode recovered, could you open the source for Quake - Dreamcast?

#OpenQuakeDreamcast"

Re: (GET IN HERE) Requesting QuakeDC Source Code From Titanium Studios CEO Twitter

Posted: Fri Mar 16, 2018 3:00 pm
by NeoSnk
Did my part posting on DC Ultimate page :)

https://www.facebook.com/DreamcastUltim ... =3&theater

Re: (GET IN HERE) Requesting QuakeDC Source Code From Titanium Studios CEO Twitter

Posted: Sat Mar 17, 2018 3:35 am
by DR TEAMCAST
bump this could actually work

Re: (GET IN HERE) Requesting QuakeDC Source Code From Titanium Studios CEO Twitter

Posted: Sat Mar 17, 2018 6:01 am
by OfManNotMachine
Ive sworn my whole life I would never create a twitter account...

But damnit Ill do it for a good cause.

Not to rescue puppies... not to promote world peace... not to say Ive beem sexually harassed for the pure potential of fame n lawsuit money...

But to get online play for Quake on the Sega Dreamcast!

Re: (GET IN HERE) Requesting QuakeDC Source Code From Titanium Studios CEO Twitter

Posted: Sat Mar 17, 2018 8:00 am
by AgentMomo
This is awesome because apparently the RESIDENT EVIL 1 game I been pesting about port is supposely using the same engine ?

Anyway if anyone wants to take me up the CD IMAGES Needed , let me know.

Re: (GET IN HERE) Requesting QuakeDC Source Code From Titanium Studios CEO Twitter

Posted: Sat Mar 17, 2018 11:54 am
by OfManNotMachine
That's weird as hell if Quake and Resident Evil on PS1 use the exact same engine.

Re: (GET IN HERE) Requesting QuakeDC Source Code From Titanium Studios CEO Twitter

Posted: Sat Mar 17, 2018 1:27 pm
by AgentMomo
Apparently QUAKE AND RE1 were being made 1995 and then released 1996 ,

It's possible , I was reading it here. I do know you can plant RE1 ROOMS and MODELS inside of re2 and re3 as I seen people do it with the pc verisons.

Re: (GET IN HERE) Requesting QuakeDC Source Code From Titanium Studios CEO Twitter

Posted: Sat Mar 17, 2018 1:36 pm
by AgentMomo
Ah in this thread , says RE2 DC is a port of RE2 PC which used apparently that QUAKE ENGINE ?

And then like I was saying
i SEEN people have stuck things that belong to RE1 PC into RE2/RE3 PC

https://www.neogaf.com/threads/the-supe ... t-22867406

Re: (GET IN HERE) Requesting QuakeDC Source Code From Titanium Studios CEO Twitter

Posted: Sat Mar 17, 2018 2:06 pm
by DR TEAMCAST
nope this has nothing to do with resident evil, just quake