Post#22 » Tue Feb 23, 2021 4:28 am
Anyway thank you all for your support...
I have the suspect that it's not the Dreamcast HARDWARE limitation here, I have the suspect about the cooding optimization of the game (and anyway the creator have made a good job on it, I can only congratulation with him). Because, If was the Dreamcast problems, once you will start the game with REDREAM pc Emulator at 60FPS with aviable all the resources from the PC, the game should run the Audio perfectly but it's not the case. The audio it has the problem, and if it was related to the only FPS problems, in this case the Audio should speed up as the FPS of the game (in the PC at 60 FPS). It' s true, that the game speed up a bit, but it's not really fluid FPS at 60 and the Audio crack as the FPS. So the counting clock it's not congrued with the real Emulation at 60 FPS, here there are some fix to do with the SDK and building the game.....