Awesome thanks for the video footage buddy.pcwzrd13 wrote:Here ya go: https://twitter.com/pcwzrd13/status/988131444215214080Anthony817 wrote:Wow another port of Quake? Awesome! Would love to see some video of the beta if possible?

Awesome thanks for the video footage buddy.pcwzrd13 wrote:Here ya go: https://twitter.com/pcwzrd13/status/988131444215214080Anthony817 wrote:Wow another port of Quake? Awesome! Would love to see some video of the beta if possible?
Awesome, thanks!pcwzrd13 wrote:Here ya go: https://twitter.com/pcwzrd13/status/988131444215214080Anthony817 wrote:Wow another port of Quake? Awesome! Would love to see some video of the beta if possible?
it seems not too many people understand so i'll just put it into perspectivemoi wrote:Awesome, thanks!pcwzrd13 wrote:Here ya go: https://twitter.com/pcwzrd13/status/988131444215214080Anthony817 wrote:Wow another port of Quake? Awesome! Would love to see some video of the beta if possible?
Is it online already? How many players are supported without too much lag?
PS: That map reminds me of the first custom Q3 map I ever got to run!
Will you also release your Makaqu version?Shuouma wrote:due to the nature of old Q1, the online
was really bad regarding lag. So I have now ported QuakeWorld
instead to the DC.
i think the interest, at least on these boards, will be the fact that a lot of people still play quakeworld on a daily basis. and there's hundreds of people in quakeworld and qw team fortress discord servers. it will mutually benefit both dc and qw communities in terms of active player population. if we have a quakeworld night and get 6 or 7 people, PC players can see and the servers will be litmankrip wrote:Will you also release your Makaqu version?Shuouma wrote:due to the nature of old Q1, the online
was really bad regarding lag. So I have now ported QuakeWorld
instead to the DC.
I have no interest in QuakeWorld, specially vanilla QuakeWorld. There are people with massive knowledge of Quake network protocols, and some of them created normal Quake engines with improved network protocols, also merging QuakeWorld protocol features into normal Quake.
Implementing a better, more modern and optimized network protocol in Makaqu would take far less work than implementing all of the improvements of Makaqu in QuakeWorld and making QuakeWorld support single player games.
Vanilla QuakeWorld has none of the improvements of Makaqu, and can't run single player games. Sure, it can run some multiplayer mods designed for QW, but that's it.
that's precisely the point, i've never seen this complaint anywhere. between coop, deathmatch, and team fortress we essentially get 3 new games in one, and then there's other mods. as i try to reply to your post i understand it less and lessSure, it can run some multiplayer mods designed for QW, but that's it.
Lol. Since you were repeatedly replying to questions originally directed at Shou's and PCWzrd's at first I thought you were their spokesman.DR TEAMCAST wrote:i think the interest, at least on these boards, will be the fact that a lot of people still play quakeworld on a daily basis.
Sounds very exciting, but kinda vague! How many players were playing?i've tried the beta, and i don't want to spill any beans, but performance is GREAT both network and graphics performance.
Doesn't sound like a complaint to me. More like some wise advices in order to get an even GREATER end product with more features, better performance and better stability.that's precisely the point, i've never seen this complaint anywhere.Sure, it can run some multiplayer mods designed for QW, but that's it.
For sure it will! Can't wait any longer!tl;dr quakeworld is going to be fucking awesome
3 more games, but not 3 new games. You are looking at what already exists.DR TEAMCAST wrote: i think the interest, at least on these boards, will be the fact that [...] if we have a quakeworld night and get 6 or 7 people, PC players can see and the servers will be lit
if somebody wants to play singleplayer quake, your makaqu engine is available
[...]between coop, deathmatch, and team fortress we essentially get 3 new games in one, and then there's other mods. as i try to reply to your post i understand it less and less
no i just posted that because i don't want people here getting a bad taste in their mouth before its even released based on an assumption it doesn't use makaqumoi wrote:
Lol. Since you were repeatedly replying to questions originally directed at Shou's and PCWzrd's at first I thought you were their spokesman.
that's just my post style i guess, glad you're paying close attentionmoi wrote:For sure it will! Can't wait any longer!tl;dr quakeworld is going to be fucking awesome
PS: Why are you adding that tl;dr sections to your posts all the time?
Why mentioning "spill any beans"-part before? Are you trying to make a statement between the lines?
So do you think it worked out well for what you had intended?DR TEAMCAST wrote: no i just posted that because i don't want people here getting a bad taste in their mouth before its even released based on an assumption it doesn't use makaqu
Yeah. Some people are assuming that sacarsm wouldn't work on the internet's. I beg to differ. It does, if you pay close attention.that's just my post style i guess, glad you're paying close attention
I see. I'm ok with that. We've been waiting for online homebrew ever since the KOS modem driver was released back in the early 2000s. So we surely will have the patience to wait some more weeks, months or even years.with "spill any beans" i mean that i don't want to set some kind of expectation before release and abuse my testing privileges. if shu wants to come in here and answer your questions about modem speeds, compatibility, etc, cool, but he hasn't said much details yet and i don't want to get ahead of him in his own project because he knows better than I. all i'm saying is from what i could try out it's awesome