Quake III Arena - 8 Players Online

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Re: Quake III Arena - 8 Players Online

Post#31 » Fri Sep 28, 2018 10:16 pm

i think it'd be a good idea if somebody wanted to load it up in IDA (don't have it anymore and i don't know how to properly load SH4-katana binaries, only WCE

find the function trees responsible for the maxclient cvar when using online mode and not local, and see if there's a lockout like "if the number of clients being parsed is greater than "4", disconnect, something is wrong" and just NOP that shit out

its very likely that this function might not be tied to "maxclient" at all, and might be found by exploring all the cross-references to the "disconnect" function, because having more than 4 clients disconnects

the most significant thing is the game doesn't hang, it just disconnects, there is likely a function for this that might not be visible as a string

@mechanic does it disconnect to serverlist or back to main menu?
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Re: Quake III Arena - 8 Players Online

Post#32 » Fri Sep 28, 2018 10:47 pm

Kicks me to Main menu

Thanks for your input. Don't know about the program you mentioned but as for hex editor tried the search for disconnect, cvar, etc.... Not seeing any values there .
I agree its probably not visible in a search string.
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