Daytona Usa 2001 Online Archive

Online games, how to get online, and anything involving Dreamcast online can be discussed here.
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The-Amazing-Mr_V
Sunday Shootout
Posts: 679

Re: Daytona Usa 2001 Online Archive

Post#21 » Sun Feb 04, 2018 6:40 am

Roareye wrote:WOOHOO!
Is there anything anyone with the programming skill of a melted snail can help with? Resource finding or anything?


I wish I could help more too. Know nothing of programming. But I would live to learn.

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Shuouma
Developer
Posts: 313

Re: Daytona Usa 2001 Online Archive

Post#22 » Sun Feb 04, 2018 7:09 am

Programming a server is the easy part, understanding the assembler code for the packet parsing is the hard part.

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Mechanic
stalker
Posts: 294

Re: Daytona Usa 2001 Online Archive

Post#23 » Sun Feb 04, 2018 7:50 am

Bob Dobbs wrote:
Mechanic wrote:well said guys, , Bring it in for a sweaty man hugg


I second that, Mech...but only on Sunday after the Eagles win the NFL Super Bowl.

Go Birdssss!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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Mechanic
stalker
Posts: 294

Re: Daytona Usa 2001 Online Archive

Post#24 » Sun Feb 04, 2018 7:53 am

Shuouma wrote:Programming a server is the easy part, understanding the assembler code for the packet parsing is the hard part.

Looks like Shu shows interest in bring daytona back wooooooooooo! *Bows down to ther almighty Shu*

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Mechanic
stalker
Posts: 294

Re: Daytona Usa 2001 Online Archive

Post#25 » Sun Feb 04, 2018 7:55 am

Xiden wrote:
Mechanic wrote:wow ! that game still goin strong in dave and busters . Hey just burned daytona usa and tried netplay only to find i need some sort of serial key in the vmu to get online. then it booted me out to the dreamcast home screen. Maybe a cdi issue or just the lack of a serial key


The Serial key for the VMU was recovered last year :) PCwzrd has a copy and I believe Shu might as well so when ever Daytona reversing begins we will at at least have the key

Awesome!!!!!

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itsthinkingstill
Vagabond
Posts: 750

Re: Daytona Usa 2001 Online Archive

Post#26 » Sun Feb 04, 2018 2:06 pm

Shuouma wrote:Programming a server is the easy part, understanding the assembler code for the packet parsing is the hard part.


It must be really hard to figure out how the packets are sent with just trial and error, this is what i guess make Propeller the hardest to revive out of all of them as there is no footage (outside of 3 seconds) or documentation on how the online component worked at all

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