Soul Calibur site and DLC!!!

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Roareye
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Re: Soul Calibur site and DLC!!!

Post#11 » Tue Feb 12, 2019 3:34 pm

I've just tested, and the Soul Calibur DLC works fine through the site now :)

moon.sarito1
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Re: Soul Calibur site and DLC!!!

Post#12 » Wed Feb 13, 2019 1:28 am

I hope BomberMan Online is the next, this one without doubt is the most interesting game to play Online in Dreamcast after Phantasy Star.

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Roareye
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Re: Soul Calibur site and DLC!!!

Post#13 » Wed Feb 13, 2019 3:15 am

I don't know if Bomberman Online has a website, which is the part of restoration I'm involved in. I know Shuouma is working on getting the multiplayer back online though. The website will become a priority if DLC is found.

mrneo240
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Re: Soul Calibur site and DLC!!!

Post#14 » Wed Feb 13, 2019 7:21 am

Just generate new VMIs to match the VMS. Takes like 2 seconds each

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Roareye
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Re: Soul Calibur site and DLC!!!

Post#15 » Wed Feb 13, 2019 10:44 am

I don't know how to generate VMI's. Is there a program you use?

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pcwzrd13
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Re: Soul Calibur site and DLC!!!

Post#16 » Wed Feb 13, 2019 11:14 am

Roareye wrote:I don't know how to generate VMI's. Is there a program you use?


I use "VMI Writer" from here but it's not as simple as just creating a VMI file for a VMS. You need to know the correct filename. The VMS file isn't copied to the VMU as is; it's renamed to something else that's recognized by the game (in the case of the text adventure, it's "SCALIBUR1_VM". You need the original VMI in order to know the filename. So essentially it's only useful for fixing an existing VMI. A lot of people make the mistake of renaming the VMI and VMS files which breaks the link; this is where the VMI editor comes in handy.
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mrneo240
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Re: Soul Calibur site and DLC!!!

Post#17 » Wed Feb 13, 2019 12:30 pm

Roareye wrote:I don't know how to generate VMI's. Is there a program you use?


Just wrote my own :lol:

mrneo240
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Re: Soul Calibur site and DLC!!!

Post#18 » Wed Feb 13, 2019 1:49 pm

pcwzrd13 wrote:but it's not as simple as just creating a VMI file for a VMS. You need to know the correct filename. The VMS file isn't copied to the VMU as is; it's renamed to something else that's recognized by the game (in the case of the text adventure, it's "SCALIBUR1_VM". You need the original VMI in order to know the filename.


just pull it from the actual game itself. This isn't perfect but it does a decent job of filtering and getting close

Code: Select all

strings --bytes=8 --encoding=s .\1ST_READ.BIN 1> found.txt

#Windows
gc found.txt |  Out-File -en ASCII ascii.txt
#linux
iconv -t ascii found.txt

grep.exe -a -E "^[A-Z0-9_.]\{12\}$" .\ascii.txt


for Soul Calibur NTSC i get

Code: Select all

CALIBUR_GAME
KALEIDOSCOPE
SCALIBUR_MBE
SCALIBUR_ULU
SCALIBUR_DLU
1003_66AHBBB
1008_214A214
1008_214A214
1011_236KKKK
1007_236KKKK
1012_214AAAA
and then its pretty easy to see what could be a filename.

heres the same for Buggy Heat (with .CMP and .SFD lines removed)

Code: Select all

CLOSE_WINDOW
SIBERIA_WIND
BUGGYHEA.A00
BUGGYHEA.SYS
BUGGYHEA.B00
BUGGYHEA.UPH
BUGGYHEA.SYS
DP_BUGGY.BIN
PRE_AERO.SFD
1ST_READ.BIN
BUGGYHEA.SYS
BUGGYHEA.A00
BUGGYHEA.B00
BUGGYHEA.SYS
BUGGYHEA.A00
NOW_FUNCADDR
1ST_READ.BIN
DISCONNECTED

mrneo240
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Re: Soul Calibur site and DLC!!!

Post#19 » Sat Feb 16, 2019 9:31 pm

i guess we're done here?

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Roareye
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Re: Soul Calibur site and DLC!!!

Post#20 » Sun Feb 17, 2019 3:36 am

Well I have no idea what any of that code is or how to view it. I have literally no code experience whatsoever. However I tested the site on Dreamkey on real hardware and the game downloaded fine, so the DLC does work.

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