Wombat wrote:Just dropping by to say I'm in awe looking at history being made :O
We live in exciting moments! ^^
Moderator: pcwzrd13
Wombat wrote:Just dropping by to say I'm in awe looking at history being made :O
Sennar83 wrote:ioncannon wrote:Chat!
What is missing? Great job
Shuouma wrote:Sennar83 wrote:ioncannon wrote:Chat!
What is missing? Great job
I would say, the game room and then the game-server. Short time I looked at it, the game server looks like
a relay server and that makes it a little bit easier to get back.
ioncannon wrote:Shuouma wrote:Sennar83 wrote:
What is missing? Great job
I would say, the game room and then the game-server. Short time I looked at it, the game server looks like
a relay server and that makes it a little bit easier to get back.
Well I need to document how all these packets properly work (right now I just throw em at the client), but yeah; team room/view and the game server.
Turns out the game server is called NetEngine, NE; and yeah probably some kind of relay server. The lib is pretty small, here are all the public functions exported in the RuneJade DLL:
Capture.PNG
Does Daytona uses the same network lib as Rune Jade? Can RuneJade be a possible candidate to get back online in the future?ioncannon wrote:Shuouma wrote:Sennar83 wrote:
What is missing? Great job
I would say, the game room and then the game-server. Short time I looked at it, the game server looks like
a relay server and that makes it a little bit easier to get back.
Well I need to document how all these packets properly work (right now I just throw em at the client), but yeah; team room/view and the game server.
Turns out the game server is called NetEngine, NE; and yeah probably some kind of relay server. The lib is pretty small, here are all the public functions exported in the RuneJade DLL:
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